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Author
Age
*
Record concat as Concat.
mtklein
2015-11-19
*
add SkRecordOptimize2 and an experimental API for more aggressive opts
reed
2015-11-19
*
Fix UB in SkDivBits
mtklein
2015-11-19
*
Modernize SkRecordPattern.h
mtklein
2015-11-19
*
Add SkRecord::defrag().
mtklein
2015-11-19
*
Make SkTLList prealloc its first block of nodes
bsalomon
2015-11-18
*
Make block size a template parameter of SkTLList
bsalomon
2015-11-18
*
simplify insertion methods for SkTLList
bsalomon
2015-11-18
*
Revert of Fix UB in SkDivBits (patchset #2 id:10002 of https://codereview.chr...
mtklein
2015-11-18
*
Fix GOOGLE3 Android build.
benjaminwagner
2015-11-18
*
Convert SkGpuDevice::drawTextureAdjuster to SkGpuDevice::drawTextureProducer
bsalomon
2015-11-18
*
Convert drawText to using the find and place code.
herb
2015-11-18
*
Fix buffer overrun, bit overrun and add a test.
herb
2015-11-18
*
Fix UB in SkDivBits
mtklein
2015-11-18
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
div255(x) as ((x+128)*257)>>16 with SSE
mtklein
2015-11-17
*
fix ninepatch iter from generating invalid rects
joshualitt
2015-11-17
*
SkTextBlob should store per-run text alignment
fmalita
2015-11-17
*
Parametric SkPath oval/rect/rrect starting point
fmalita
2015-11-17
*
Respect SkPictureRecorder::kPlaybackDrawPicture_RecordFlag for SkDrawables
djsollen
2015-11-17
*
De-spam SkOpts.cpp
mtklein
2015-11-16
*
Revert of skstd -> std for unique_ptr (patchset #9 id:160001 of https://coder...
mtklein
2015-11-16
*
skstd -> std for unique_ptr
mtklein
2015-11-16
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-16
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-16
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-16
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-12
*
Factor CSS3 matching rules.
bungeman
2015-11-12
*
Increment text pointer when the width is zero in the subpixel with center and...
herb
2015-11-12
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.
mtklein
2015-11-11
*
Replace glyph find and position with common code for the gpu bitmap case.
herb
2015-11-11
*
SkResourceCache::GetAllocator() index8 and other color types handling
aleksandar.stojiljkovic
2015-11-10
*
Update Layer Hoisting to store its atlas texture in the resource cache
robertphillips
2015-11-09
*
Extract glyph find and position code in preparation to use it in XPS and GPU ...
herb
2015-11-09
*
Fix compile error mac 10.8.
herb
2015-11-09
*
Extract the glyph picking and placing code.
herb
2015-11-09
*
prune unused SkNx features
mtklein
2015-11-09
*
sse 4.2 detection
mtklein
2015-11-09
*
Comments Style: s/skbug.com/bug.skia.org/
halcanary
2015-11-07
*
avx and avx2 detection
mtklein
2015-11-06
*
SkPx: new approach to fixed-point SIMD
mtklein
2015-11-06
*
Revert of SkPx: new approach to fixed-point SIMD (patchset #12 id:220001 of h...
mtklein
2015-11-06
*
SkPx: new approach to fixed-point SIMD
mtklein
2015-11-06
*
Revert of Update Layer Hoisting to store its atlas texture in the resource ca...
robertphillips
2015-11-06
*
Update Layer Hoisting to store its atlas texture in the resource cache
robertphillips
2015-11-06
*
Rename non-aa rect methods on GrDrawContext in anticipation of making them su...
bsalomon
2015-11-05
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