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* Record concat as Concat.Gravatar mtklein2015-11-19
* add SkRecordOptimize2 and an experimental API for more aggressive optsGravatar reed2015-11-19
* Fix UB in SkDivBitsGravatar mtklein2015-11-19
* Modernize SkRecordPattern.hGravatar mtklein2015-11-19
* Add SkRecord::defrag().Gravatar mtklein2015-11-19
* Make SkTLList prealloc its first block of nodesGravatar bsalomon2015-11-18
* Make block size a template parameter of SkTLListGravatar bsalomon2015-11-18
* simplify insertion methods for SkTLListGravatar bsalomon2015-11-18
* Revert of Fix UB in SkDivBits (patchset #2 id:10002 of https://codereview.chr...Gravatar mtklein2015-11-18
* Fix GOOGLE3 Android build.Gravatar benjaminwagner2015-11-18
* Convert SkGpuDevice::drawTextureAdjuster to SkGpuDevice::drawTextureProducerGravatar bsalomon2015-11-18
* Convert drawText to using the find and place code.Gravatar herb2015-11-18
* Fix buffer overrun, bit overrun and add a test.Gravatar herb2015-11-18
* Fix UB in SkDivBitsGravatar mtklein2015-11-18
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* div255(x) as ((x+128)*257)>>16 with SSEGravatar mtklein2015-11-17
* fix ninepatch iter from generating invalid rectsGravatar joshualitt2015-11-17
* SkTextBlob should store per-run text alignmentGravatar fmalita2015-11-17
* Parametric SkPath oval/rect/rrect starting pointGravatar fmalita2015-11-17
* Respect SkPictureRecorder::kPlaybackDrawPicture_RecordFlag for SkDrawablesGravatar djsollen2015-11-17
* De-spam SkOpts.cppGravatar mtklein2015-11-16
* Revert of skstd -> std for unique_ptr (patchset #9 id:160001 of https://coder...Gravatar mtklein2015-11-16
* skstd -> std for unique_ptrGravatar mtklein2015-11-16
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-16
* Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...Gravatar mtklein2015-11-16
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-16
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...Gravatar mtklein2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-12
* Factor CSS3 matching rules.Gravatar bungeman2015-11-12
* Increment text pointer when the width is zero in the subpixel with center and...Gravatar herb2015-11-12
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.Gravatar mtklein2015-11-11
* Replace glyph find and position with common code for the gpu bitmap case.Gravatar herb2015-11-11
* SkResourceCache::GetAllocator() index8 and other color types handlingGravatar aleksandar.stojiljkovic2015-11-10
* Update Layer Hoisting to store its atlas texture in the resource cacheGravatar robertphillips2015-11-09
* Extract glyph find and position code in preparation to use it in XPS and GPU ...Gravatar herb2015-11-09
* Fix compile error mac 10.8.Gravatar herb2015-11-09
* Extract the glyph picking and placing code.Gravatar herb2015-11-09
* prune unused SkNx featuresGravatar mtklein2015-11-09
* sse 4.2 detectionGravatar mtklein2015-11-09
* Comments Style: s/skbug.com/bug.skia.org/Gravatar halcanary2015-11-07
* avx and avx2 detectionGravatar mtklein2015-11-06
* SkPx: new approach to fixed-point SIMDGravatar mtklein2015-11-06
* Revert of SkPx: new approach to fixed-point SIMD (patchset #12 id:220001 of h...Gravatar mtklein2015-11-06
* SkPx: new approach to fixed-point SIMDGravatar mtklein2015-11-06
* Revert of Update Layer Hoisting to store its atlas texture in the resource ca...Gravatar robertphillips2015-11-06
* Update Layer Hoisting to store its atlas texture in the resource cacheGravatar robertphillips2015-11-06
* Rename non-aa rect methods on GrDrawContext in anticipation of making them su...Gravatar bsalomon2015-11-05