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Commit message (Expand)AuthorAge
* add device-clipping to gpudeviceGravatar Mike Reed2017-02-16
* remove code for TextDecorationsGravatar Mike Reed2017-02-16
* Take missed opportunity: memset for A8.Gravatar Mike Klein2017-02-16
* Use non-linear color spaces for Android decode outputsGravatar Matt Sarett2017-02-16
* Use SDF path miplevels based on the original path's sizeGravatar Jim Van Verth2017-02-16
* Simplify more: remove SkRasterPipeline::compile().Gravatar Mike Klein2017-02-16
* Implement SkHighContrastFilterGravatar Dominic Mazzoni2017-02-16
* SkJumperGravatar Mike Klein2017-02-16
* Use non-linear blending flag in raster pipeline blitterGravatar Matt Sarett2017-02-15
* Clean up SkSplicer.Gravatar Mike Klein2017-02-15
* return and take SkImageGenerator as unique_ptrGravatar Mike Reed2017-02-15
* Tighten up GrSurfaceProxy typingGravatar Robert Phillips2017-02-15
* Revert "Revert "make SkClipStack.h private (in src)""Gravatar Mike Reed2017-02-15
* Add GrMakeCachedBitmapProxyGravatar Robert Phillips2017-02-15
* Revert "make SkClipStack.h private (in src)"Gravatar Mike Reed2017-02-15
* make SkClipStack.h private (in src)Gravatar Mike Reed2017-02-15
* removed unused code around scaled generatorsGravatar Mike Reed2017-02-15
* SkPictureImageGenerator.h include guardGravatar Hal Canary2017-02-15
* Non linear blending flag for SkColorSpaceGravatar Brian Osman2017-02-15
* Rename SkConfig8888/SkPixelInfo to SkConvertPixelsGravatar Matt Sarett2017-02-15
* Handle collapsed drawVertices() texture coords gracefullyGravatar Florin Malita2017-02-14
* Picture backed images must have a bit depth and color spaceGravatar Matt Sarett2017-02-14
* GrContext option to prevent GPU based YUV -> RGBGravatar Brian Osman2017-02-14
* work on raster device clippingGravatar Mike Reed2017-02-14
* Remove SkSmallAllocator.Gravatar Herb Derby2017-02-14
* Make raster pipeline support all pixel conversionsGravatar Matt Sarett2017-02-14
* Simplify code for making paints with shaders.Gravatar Herb Derby2017-02-14
* Revert "Revert "Always make SkImageShaders in heap.""Gravatar Herb Derby2017-02-14
* SkScalarMul is deprecatedGravatar Mike Reed2017-02-14
* Revert "Always make SkImageShaders in heap."Gravatar Herb Derby2017-02-13
* Always make SkImageShaders in heap.Gravatar Herb Derby2017-02-13
* Revert "Revert "IWYU""Gravatar Mike Reed2017-02-13
* Make header files idempotent; script to checkGravatar Hal Canary2017-02-13
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Only use DeviceCM->fNext if the layer doesn't affect the clipGravatar Mike Reed2017-02-12
* Revert "IWYU"Gravatar Robert Phillips2017-02-11
* Revert "More non-invertible shader local matrix guards"Gravatar Robert Phillips2017-02-11
* Delete legacy named color space APIGravatar Matt Sarett2017-02-10
* Remove unused field, and use official size.Gravatar Herb Derby2017-02-10
* Revert "Use SDF path miplevels based on the original path's size."Gravatar Jim Van Verth2017-02-10
* Use SDF path miplevels based on the original path's size.Gravatar Jim Van Verth2017-02-10
* More non-invertible shader local matrix guardsGravatar Florin Malita2017-02-10
* IWYUGravatar Mike Reed2017-02-10
* Remove declaration of non-existent constructorGravatar Brian Osman2017-02-10
* Remove SkTextureCompressor.Gravatar Herb Derby2017-02-10
* Change the Sprite portion of SkBlitter use SkArenaAlloc.Gravatar Herb Derby2017-02-10
* Revert "Roll minimum picture version up to 44."Gravatar Robert Phillips2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Fix CopyPixels() bugGravatar Matt Sarett2017-02-10
* Roll minimum picture version up to 44.Gravatar Mike Klein2017-02-09