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Commit message (
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Author
Age
*
add device-clipping to gpudevice
Mike Reed
2017-02-16
*
remove code for TextDecorations
Mike Reed
2017-02-16
*
Take missed opportunity: memset for A8.
Mike Klein
2017-02-16
*
Use non-linear color spaces for Android decode outputs
Matt Sarett
2017-02-16
*
Use SDF path miplevels based on the original path's size
Jim Van Verth
2017-02-16
*
Simplify more: remove SkRasterPipeline::compile().
Mike Klein
2017-02-16
*
Implement SkHighContrastFilter
Dominic Mazzoni
2017-02-16
*
SkJumper
Mike Klein
2017-02-16
*
Use non-linear blending flag in raster pipeline blitter
Matt Sarett
2017-02-15
*
Clean up SkSplicer.
Mike Klein
2017-02-15
*
return and take SkImageGenerator as unique_ptr
Mike Reed
2017-02-15
*
Tighten up GrSurfaceProxy typing
Robert Phillips
2017-02-15
*
Revert "Revert "make SkClipStack.h private (in src)""
Mike Reed
2017-02-15
*
Add GrMakeCachedBitmapProxy
Robert Phillips
2017-02-15
*
Revert "make SkClipStack.h private (in src)"
Mike Reed
2017-02-15
*
make SkClipStack.h private (in src)
Mike Reed
2017-02-15
*
removed unused code around scaled generators
Mike Reed
2017-02-15
*
SkPictureImageGenerator.h include guard
Hal Canary
2017-02-15
*
Non linear blending flag for SkColorSpace
Brian Osman
2017-02-15
*
Rename SkConfig8888/SkPixelInfo to SkConvertPixels
Matt Sarett
2017-02-15
*
Handle collapsed drawVertices() texture coords gracefully
Florin Malita
2017-02-14
*
Picture backed images must have a bit depth and color space
Matt Sarett
2017-02-14
*
GrContext option to prevent GPU based YUV -> RGB
Brian Osman
2017-02-14
*
work on raster device clipping
Mike Reed
2017-02-14
*
Remove SkSmallAllocator.
Herb Derby
2017-02-14
*
Make raster pipeline support all pixel conversions
Matt Sarett
2017-02-14
*
Simplify code for making paints with shaders.
Herb Derby
2017-02-14
*
Revert "Revert "Always make SkImageShaders in heap.""
Herb Derby
2017-02-14
*
SkScalarMul is deprecated
Mike Reed
2017-02-14
*
Revert "Always make SkImageShaders in heap."
Herb Derby
2017-02-13
*
Always make SkImageShaders in heap.
Herb Derby
2017-02-13
*
Revert "Revert "IWYU""
Mike Reed
2017-02-13
*
Make header files idempotent; script to check
Hal Canary
2017-02-13
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Only use DeviceCM->fNext if the layer doesn't affect the clip
Mike Reed
2017-02-12
*
Revert "IWYU"
Robert Phillips
2017-02-11
*
Revert "More non-invertible shader local matrix guards"
Robert Phillips
2017-02-11
*
Delete legacy named color space API
Matt Sarett
2017-02-10
*
Remove unused field, and use official size.
Herb Derby
2017-02-10
*
Revert "Use SDF path miplevels based on the original path's size."
Jim Van Verth
2017-02-10
*
Use SDF path miplevels based on the original path's size.
Jim Van Verth
2017-02-10
*
More non-invertible shader local matrix guards
Florin Malita
2017-02-10
*
IWYU
Mike Reed
2017-02-10
*
Remove declaration of non-existent constructor
Brian Osman
2017-02-10
*
Remove SkTextureCompressor.
Herb Derby
2017-02-10
*
Change the Sprite portion of SkBlitter use SkArenaAlloc.
Herb Derby
2017-02-10
*
Revert "Roll minimum picture version up to 44."
Robert Phillips
2017-02-10
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
Fix CopyPixels() bug
Matt Sarett
2017-02-10
*
Roll minimum picture version up to 44.
Mike Klein
2017-02-09
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