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Commit message (
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Author
Age
*
disable coverage optimization for hairlines
Mike Reed
2017-06-07
*
Fix use of uninitialized value in SkColor4Shader::CreateProc
Brian Osman
2017-06-07
*
we can std::move work to avoid copying it
Mike Klein
2017-06-07
*
Mark SkThreadedBMPDevice destructors with override
Kevin Lubick
2017-06-07
*
we can move dst here
Mike Klein
2017-06-07
*
Opt-in burst mechanism for pipeline shaders
Florin Malita
2017-06-06
*
define HWCAP_* ourselves in SkCpu.cpp
Mike Klein
2017-06-06
*
move Coeff into blendmode
Mike Reed
2017-06-06
*
Create an SkColorSpaceXform image generator
Matt Sarett
2017-06-06
*
remove unused xfermode methods
Mike Reed
2017-06-06
*
Add TiledDrawScheduler so we can concurrently draw and enque
Yuqian Li
2017-06-05
*
Real fix for stage perf regression.
Mike Klein
2017-06-05
*
add testing flag to force rasterpipeline
Mike Reed
2017-06-05
*
Make instantiate return a Boolean
Robert Phillips
2017-06-05
*
have start_pipeline() return limit again
Mike Klein
2017-06-05
*
implement SkRasterPipelineBlitter::blitAntiH2()
Mike Klein
2017-06-05
*
start on SkJumper lowp mode
Mike Klein
2017-06-04
*
remove unused blitters
Mike Reed
2017-06-03
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
simplify verts in certain modes
Mike Reed
2017-06-02
*
default impl of appendStages now calls shaderContext
Mike Reed
2017-06-02
*
Remove deprecated SkRWBuffer snapshot methods
Florin Malita
2017-06-02
*
minor refactor to SkRasterPipeline::BuildPipeline
Mike Klein
2017-06-02
*
add API to change max pointsize for font cache
Mike Reed
2017-06-01
*
Rm int flavor of GrNextPow2 in favor of uint32_t flavor
Robert Phillips
2017-06-01
*
have shaders that need seed_shader call it themselves
Mike Klein
2017-06-01
*
plumb y through to SkJumper
Mike Klein
2017-06-01
*
update SkRasterPipeline::run() to also take y
Mike Klein
2017-06-01
*
Add smartptr SkRWBuffer snapshot methods
Florin Malita
2017-06-01
*
raster pipeline sprite blitter
Mike Klein
2017-06-01
*
make SkColorFilter::onAppendStages() pure
Mike Klein
2017-06-01
*
slant colorfilter away from filterSpan4f
Mike Reed
2017-05-31
*
remove 565 sprite blitter too
Mike Klein
2017-05-31
*
allow sprite blitter for equal color spaces
Mike Klein
2017-05-31
*
remove unused spanprocs (leftover from spriteblitter simplification)
Mike Reed
2017-05-31
*
remove sprite blitters for non-legacy targets, rely on rasterpipline
Mike Reed
2017-05-31
*
call compile in convert_with_pipeline()
Mike Klein
2017-05-31
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
bug fix in convert_with_pipeline()
Mike Klein
2017-05-30
*
Hide ctors of SkShader, SkImage & SkColorSpace
Florin Malita
2017-05-26
*
no sprite blitters support gamut conversion
Mike Klein
2017-05-26
*
Explicitly check edge count >= 2 in non-debug build
Yuqian Li
2017-05-26
*
Delete onChooseBlitProcs() and related code
Florin Malita
2017-05-26
*
avoid rebuilding pipeline w/ only tricolors
Mike Reed
2017-05-26
*
Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure
Robert Phillips
2017-05-26
*
Unexport private SkShader classes
Florin Malita
2017-05-26
*
rasterpipeline:
Mike Reed
2017-05-26
*
Add method to GrContext to purge unlocked resources.
Derek Sollenberger
2017-05-26
*
add SK_API to SkShaderBase
Mike Klein
2017-05-26
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
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