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* Eagerly update the unichar to glyphID mapping.Gravatar herb2016-08-17
* SkLiteDL: a little spring cleaningGravatar mtklein2016-08-17
* pin as texture apiGravatar reed2016-08-17
* SkLiteDL: inline empty()Gravatar mtklein2016-08-17
* move private test for sect_with_horizontal into unittestsGravatar reed2016-08-17
* SkLiteDL: thread the original canvas matrix through for SetMatrix::Draw().Gravatar mtklein2016-08-16
* SkPDF: SkPDFFont class changesGravatar halcanary2016-08-16
* SkLiteDL: remove freelisting, add reset() and SKLITEDL_PAGE knob.Gravatar mtklein2016-08-16
* Add onDrawBitmapLattice(), avoid unnecessary bitmap->image copyGravatar msarett2016-08-16
* Remove isOpaque from SkSpecialImage, just use alpha typeGravatar brianosman2016-08-16
* Attempt to throw away rrect clips of rrects.Gravatar bsalomon2016-08-15
* Revert of add parallel public API for recording SkLiteDL. (patchset #1 id:1 o...Gravatar mtklein2016-08-15
* add gm that exercises compose shader allocationsGravatar caryclark2016-08-15
* just add SkLiteDL::empty()Gravatar mtklein2016-08-15
* LightingFP now supports multiple directional lightsGravatar dvonbeck2016-08-15
* Revert of increase small allocator limit to encompass compose shader (patchse...Gravatar caryclark2016-08-15
* Optimize color xforms when src and dst are matchingGravatar msarett2016-08-15
* add parallel public API for recording SkLiteDL.Gravatar mtklein2016-08-15
* increase small allocator limit to encompass compose shaderGravatar caryclark2016-08-14
* Assert fDeviceClipBounds is always empty when clip is emptyGravatar msarett2016-08-14
* Prevent overflows when using gamma_alloc_sizeGravatar gogil2016-08-14
* Added PointLights to SkLights::LightGravatar vjiaoblack2016-08-12
* Optimized implementation of quickReject()Gravatar msarett2016-08-12
* Revert of Optimized implementation of quickReject() (patchset #12 id:260001 o...Gravatar mtklein2016-08-12
* Optimized implementation of quickReject()Gravatar msarett2016-08-11
* LightingShader and NormalSource comment and style fixesGravatar dvonbeck2016-08-11
* Delete quickRejectY()Gravatar msarett2016-08-11
* SkLiteDL: turn vtable sidewaysGravatar mtklein2016-08-11
* Revert of SkLiteDL: turn vtable sideways (patchset #7 id:120001 of https://co...Gravatar reed2016-08-11
* Deserialize pictures with custom image-deserializerGravatar reed2016-08-11
* SkLiteDL: turn vtable sidewaysGravatar mtklein2016-08-10
* Implement GPU occluded blur mask filterGravatar robertphillips2016-08-10
* update textblob api to use sk_spGravatar reed2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* constexpr NaN,+Inf,-InfGravatar mtklein2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Change mapRectScaleTranslate to pass args/ret by value (patchset #2...Gravatar halcanary2016-08-10
* remove support for serializing bitmaps in old formatGravatar reed2016-08-10
* Change mapRectScaleTranslate to pass args/ret by valueGravatar reed2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* constexpr infinityGravatar mtklein2016-08-09
* allocate memory manually in SkLiteDLGravatar mtklein2016-08-09
* SkLiteDL: add some missing std::move()Gravatar mtklein2016-08-09
* Use SkNVRefCnt for a couple common types.Gravatar mtklein2016-08-09
* SkLiteDL: tiny perf tweakGravatar mtklein2016-08-09
* Move seg_to to a new header, define SkSegType enum thereGravatar hstern2016-08-09
* moved code into onDrawShadowedPic, only renders into shadow maps if neededGravatar vjiaoblack2016-08-09
* Purge the SkLiteDL freelist when PurgeAllCaches() is called.Gravatar mtklein2016-08-09