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Commit message (
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Author
Age
*
Eagerly update the unichar to glyphID mapping.
herb
2016-08-17
*
SkLiteDL: a little spring cleaning
mtklein
2016-08-17
*
pin as texture api
reed
2016-08-17
*
SkLiteDL: inline empty()
mtklein
2016-08-17
*
move private test for sect_with_horizontal into unittests
reed
2016-08-17
*
SkLiteDL: thread the original canvas matrix through for SetMatrix::Draw().
mtklein
2016-08-16
*
SkPDF: SkPDFFont class changes
halcanary
2016-08-16
*
SkLiteDL: remove freelisting, add reset() and SKLITEDL_PAGE knob.
mtklein
2016-08-16
*
Add onDrawBitmapLattice(), avoid unnecessary bitmap->image copy
msarett
2016-08-16
*
Remove isOpaque from SkSpecialImage, just use alpha type
brianosman
2016-08-16
*
Attempt to throw away rrect clips of rrects.
bsalomon
2016-08-15
*
Revert of add parallel public API for recording SkLiteDL. (patchset #1 id:1 o...
mtklein
2016-08-15
*
add gm that exercises compose shader allocations
caryclark
2016-08-15
*
just add SkLiteDL::empty()
mtklein
2016-08-15
*
LightingFP now supports multiple directional lights
dvonbeck
2016-08-15
*
Revert of increase small allocator limit to encompass compose shader (patchse...
caryclark
2016-08-15
*
Optimize color xforms when src and dst are matching
msarett
2016-08-15
*
add parallel public API for recording SkLiteDL.
mtklein
2016-08-15
*
increase small allocator limit to encompass compose shader
caryclark
2016-08-14
*
Assert fDeviceClipBounds is always empty when clip is empty
msarett
2016-08-14
*
Prevent overflows when using gamma_alloc_size
gogil
2016-08-14
*
Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
*
Optimized implementation of quickReject()
msarett
2016-08-12
*
Revert of Optimized implementation of quickReject() (patchset #12 id:260001 o...
mtklein
2016-08-12
*
Optimized implementation of quickReject()
msarett
2016-08-11
*
LightingShader and NormalSource comment and style fixes
dvonbeck
2016-08-11
*
Delete quickRejectY()
msarett
2016-08-11
*
SkLiteDL: turn vtable sideways
mtklein
2016-08-11
*
Revert of SkLiteDL: turn vtable sideways (patchset #7 id:120001 of https://co...
reed
2016-08-11
*
Deserialize pictures with custom image-deserializer
reed
2016-08-11
*
SkLiteDL: turn vtable sideways
mtklein
2016-08-10
*
Implement GPU occluded blur mask filter
robertphillips
2016-08-10
*
update textblob api to use sk_sp
reed
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...
robertphillips
2016-08-10
*
constexpr NaN,+Inf,-Inf
mtklein
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Revert of Change mapRectScaleTranslate to pass args/ret by value (patchset #2...
halcanary
2016-08-10
*
remove support for serializing bitmaps in old format
reed
2016-08-10
*
Change mapRectScaleTranslate to pass args/ret by value
reed
2016-08-10
*
Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...
robertphillips
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
constexpr infinity
mtklein
2016-08-09
*
allocate memory manually in SkLiteDL
mtklein
2016-08-09
*
SkLiteDL: add some missing std::move()
mtklein
2016-08-09
*
Use SkNVRefCnt for a couple common types.
mtklein
2016-08-09
*
SkLiteDL: tiny perf tweak
mtklein
2016-08-09
*
Move seg_to to a new header, define SkSegType enum there
hstern
2016-08-09
*
moved code into onDrawShadowedPic, only renders into shadow maps if needed
vjiaoblack
2016-08-09
*
Purge the SkLiteDL freelist when PurgeAllCaches() is called.
mtklein
2016-08-09
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