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* rolling back the experimental rollbacks in r2178-2179Gravatar epoger@google.com2011-08-26
* rolling tree back to its state as of r2169 to see if that fixes Windows build...Gravatar epoger@google.com2011-08-26
* Don't intersect clipstack with root device boundsGravatar bsalomon@google.com2011-08-25
* move SkComputeAxisAlignmentForHText(const SkMatrix& matrix) out of inline,Gravatar reed@google.com2011-08-24
* respect subpixel positioningGravatar reed@google.com2011-08-23
* Core skia changes to prepare for Gr AA Hairline rendererGravatar bsalomon@google.com2011-08-23
* Gpu can draw underlined text.Gravatar bungeman@google.com2011-08-22
* refactor utility code to create a mask (any format) from the path, for thoseGravatar reed@google.com2011-08-22
* Allow the y-baseline to float except when text is horizontal, as we were alreadyGravatar reed@google.com2011-08-22
* [PDF] Subset font advance data (W array).Gravatar vandebo@chromium.org2011-08-18
* Canvas to handle null layer device.Gravatar bungeman@google.com2011-08-17
* Revert "Improve generation of glyph advance array." This reverts commit r2126Gravatar vandebo@chromium.org2011-08-16
* Improve generation of glyph advance array.Gravatar vandebo@chromium.org2011-08-16
* Write null for any function pointers when using the cross process flagGravatar yangsu@google.com2011-08-10
* re-get the function-ptr when we unflatten a ProcCoeffXfermodeGravatar reed@google.com2011-08-09
* Protect much of SkDevice and clarify usage of drawDevice.Gravatar bungeman@google.com2011-08-08
* add api for scalers to force us to use skia to generate their bits from theirGravatar reed@google.com2011-08-05
* submit LCD alpha supportGravatar caryclark@google.com2011-08-05
* Fix bug in SkMatrix::invert where typemask is not set on inverse when a matri...Gravatar bsalomon@google.com2011-08-01
* More variable initializations and curly braces to avoid Linux compilerGravatar tomhudson@google.com2011-07-29
* Include <new> required for placement new in SkTLazy.Gravatar bungeman@google.com2011-07-28
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* include <new> for SkTLazy, since windows seems to need it.Gravatar reed@google.com2011-07-27
* don't modify a const paintGravatar reed@google.com2011-07-27
* use safeunref on typefaces, since Deserialize might return NULL.Gravatar reed@google.com2011-07-27
* add test for SkConvertQuadToCubicGravatar reed@google.com2011-07-27
* Add functionality for isRect() to SkPath.Gravatar caryclark@google.com2011-07-26
* don't modify const SkDraw, since multiple threads may be watching it...Gravatar reed@google.com2011-07-25
* don/t modify const paint, since it could be used in different threadsGravatar reed@google.com2011-07-25
* Exit SkBitmap::scrollRect() early if width <= 0Gravatar epoger@google.com2011-07-25
* Fix SkFlate.cpp when SK_ZLIB_INCLUDE is not #defined.Gravatar epoger@google.com2011-07-21
* have == always return bool, never intGravatar reed@google.com2011-07-20
* [PDF] Make stream compression optional on a per device basis.Gravatar vandebo@chromium.org2011-07-20
* Remove dead edgebuilding codeGravatar mike@reedtribe.org2011-07-19
* Use texture cache for writePixels tempGravatar bsalomon@google.com2011-07-18
* Change pdfTransform to asAffine.Gravatar bungeman@google.com2011-07-13
* Fix path iter returned pt on close, test path close pt in unit test.Gravatar bsalomon@google.com2011-07-13
* Remove a few old uses of SK_RESTRICT on references.Gravatar tomhudson@google.com2011-07-12
* pass correct value for blackGravatar reed@google.com2011-07-11
* limit clip to fixed-point range, so our edges don't overflowGravatar reed@google.com2011-07-11
* Replace vsnprintf with vsnprintf_s; add code to reproduce issue to StringTest;Gravatar tomhudson@google.com2011-07-08
* re-enable SSE2 blitmask procs, only excluding if we're black (in which caseGravatar reed@google.com2011-07-07
* add asABlur() to maskfilters, so devices like gpu and pdf can query them.Gravatar reed@google.com2011-07-07
* Allow texture-backed bitmaps to perform a read-back when lockPixels is called.Gravatar reed@google.com2011-07-07
* ColorShaders report no bitmaps, but only a color_gradient, which we now detectGravatar reed@google.com2011-07-06
* remove SkDeviceFactory from the collective consciousness, now that devices knowGravatar reed@google.com2011-07-06
* suppress printfsGravatar reed@google.com2011-07-05
* add SkEmptyShader, and return it from CreateBitmapShader if the bitmap is emptyGravatar reed@google.com2011-07-05
* defer allocating blitter until we know we need it (i.e. gpu-devices don't need,Gravatar reed@google.com2011-07-05
* make inline version of premultiply, to speed up gradient creation.Gravatar reed@google.com2011-06-30