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core
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SkThreadedBMPDevice.cpp
Commit message (
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Author
Age
*
SkBlitter is not thread safe; make one for each thread.
Yuqian Li
2018-04-16
*
Snap the bitmap as it may be changed later
Yuqian Li
2018-04-16
*
Clone the xpos array in drawPosText
Yuqian Li
2018-04-13
*
Merge drawDevice and respect ctm for the paint
Yuqian Li
2018-04-10
*
Do not use CTM for drawDevice or drawSprite
Yuqian Li
2018-04-10
*
Flush before snap SkThreadedBMPDevice
Yuqian Li
2018-04-05
*
Ensure that pointers/arrays are valid until flush in threaded backend
Yuqian Li
2018-04-04
*
Fix drawBitmapRect in the threaded backend
Yuqian Li
2018-04-04
*
Copy the bitmap in SkThreadedBMPDevice::drawDevice
Yuqian Li
2018-02-25
*
Enable DAA in the init-once phase of threaded backends
Yuqian Li
2018-02-21
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Add init-once to threaded backend
Yuqian Li
2018-02-12
*
handle large rects, rename helper
Mike Reed
2018-01-17
*
Compare drawBounds with MakeLargest instead of isFinite
Yuqian Li
2018-01-09
*
Remove macro in the threaded backend
Yuqian Li
2018-01-09
*
move largest apis into private
Mike Reed
2018-01-08
*
Try to bypass the false-positive clang thread analysis warning
Yuqian Li
2017-12-01
*
Revert "Renaming and refactoring to prepare for init-once threaded backend"
Leon Scroggins
2017-11-30
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Renaming and refactoring to prepare for init-once threaded backend
Yuqian Li
2017-11-30
*
Add FIFO thread pool, use it for most things.
Mike Klein
2017-09-01
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Allow providing SkExecutor to SkThreadedBMPDevice
Yuqian Li
2017-08-30
*
Flush threaded device when reaching max queue size
Yuqian Li
2017-08-07
*
SkDevice::drawBitmap takes x,y, not matrix
Hal Canary
2017-06-27
*
we can std::move work to avoid copying it
Mike Klein
2017-06-07
*
Add TiledDrawScheduler so we can concurrently draw and enque
Yuqian Li
2017-06-05
*
Add SkThreadedBMPDevice for Threaded Raster Backend
Yuqian Li
2017-04-03