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path: root/src/core/SkMaskFilter.cpp
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* rebaseGravatar Cary Clark2018-06-08
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31
* Revert "remove toString"Gravatar Cary Clark2018-05-20
* remove toStringGravatar Cary Clark2018-05-20
* Use MaskFilter to create SDFs for text.Gravatar Jim Van Verth2018-05-04
* Just pass color glyph masks to filters.Gravatar Ben Wagner2018-04-27
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
* move blur impl into coreGravatar Mike Reed2018-03-12
* add maskfilter+localmatrix to fix savelayerGravatar Mike Reed2018-02-06
* gpu impl for compose and combine maskfiltersGravatar Mike Reed2018-02-05
* move checkLE functionality directly onto readbufferGravatar Mike Reed2018-01-26
* use coverage modes instead of blend modesGravatar Mike Reed2018-01-26
* compose and combine maskfiltersGravatar Mike Reed2018-01-25
* move the guts of SkMaskFilter.h into SkMaskFilterBase.hGravatar Mike Reed2018-01-23
* Revert "Revert "simplify GrFPArgs, isolating localmatrix""Gravatar Mike Reed2018-01-20
* Revert "Revert "use GrFPArgs for maskfilters""Gravatar Mike Reed2018-01-20
* Revert "use GrFPArgs for maskfilters"Gravatar Mike Reed2018-01-20
* Revert "simplify GrFPArgs, isolating localmatrix"Gravatar Mike Reed2018-01-20
* simplify GrFPArgs, isolating localmatrixGravatar Mike Reed2018-01-19
* use GrFPArgs for maskfiltersGravatar Mike Reed2018-01-19
* remove unused flag SK_SUPPORT_BLITV_FOR_BLUR_NINEGravatar Mike Reed2017-06-29
* Revert "Revert "use blitMask for left/right edges in blur-nine""Gravatar Robert Phillips2017-06-28
* Revert "use blitMask for left/right edges in blur-nine"Gravatar Robert Phillips2017-06-28
* use blitMask for left/right edges in blur-nineGravatar Mike Reed2017-06-27
* Retract GrTexture.h a bitGravatar Robert Phillips2017-06-09
* Consolidate Proxy caching code in GrResourceProviderGravatar Robert Phillips2017-03-14
* Rebase and fix chromiumGravatar Brian Osman2017-03-04
* Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.Gravatar Brian Salomon2017-01-11
* SkTypes.h : move SkAutoMalloc into SkAutoMalloc.hGravatar Hal Canary2017-01-11
* Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"Gravatar Kevin Lubick2017-01-11
* SkTypes.h : move SkAutoMalloc into SkAutoMalloc.hGravatar Hal Canary2017-01-11
* Make filterMaskGPU use GrTextureProxyGravatar Robert Phillips2016-12-14
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* Implement GPU occluded blur mask filterGravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Fix up flags to SkGpuBlurUtils::GaussianBlurGravatar robertphillips2016-06-27
* Swap SkGpuBlurUtils over to using SkIRectsGravatar robertphillips2016-05-13
* Take SkStrokeRec::InitStyle rather than SkPaint::Style in mask filter and Dra...Gravatar bsalomon2016-05-06
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Refactor to use GrWrapTextureInBitmap moreGravatar robertphillips2016-01-14
* Add default ctor to SkMaskGravatar robertphillips2015-12-17
* GrDrawContext now holds GrRenderTarget pointerGravatar robertphillips2015-10-15