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path: root/src/core/SkLinearBitmapPipeline.h
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* In the current code, tiling and bilerp sampling are strongly tied together. T...Gravatar herb2016-07-22
* Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium....Gravatar jcgregorio2016-07-22
* In the current code, tiling and bilerp sampling are strongly tied together. T...Gravatar herb2016-07-21
* Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed.Gravatar herb2016-07-11
* update callers to not use SkColorProfileTypeGravatar reed2016-06-21
* Make an embeddable container to hold linear pipelines.Gravatar herb2016-05-19
* This has all the different source types in and working. There are many SkDiff...Gravatar herb2016-05-13
* Blitter for repeat RGBA8888->RGBA8888.Gravatar herb2016-04-12
* Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup.Gravatar herb2016-04-08
* Add specialized rgba8888 unit sampler.Gravatar herb2016-04-08
* Add repeatSpan and change interface name.Gravatar herb2016-03-29
* Add index-8 sampler to the pipeline.Gravatar herb2016-03-23
* WIP: experimental bilerp pipeline.Gravatar herb2016-03-23
* Simplify the poly union.Gravatar herb2016-02-29
* Better encapsulation and vector calling convention.Gravatar herb2016-02-22
* Add point spans, but fall back for all cases.Gravatar herb2016-02-19
* Switch to pixmap in API.Gravatar herb2016-02-18
* Add bilerp filtering.Gravatar herb2016-02-17
* Simplified linear pipeline.Gravatar herb2016-02-17