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core
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SkLinearBitmapPipeline.h
Commit message (
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Author
Age
*
In the current code, tiling and bilerp sampling are strongly tied together. T...
herb
2016-07-22
*
Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium....
jcgregorio
2016-07-22
*
In the current code, tiling and bilerp sampling are strongly tied together. T...
herb
2016-07-21
*
Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed.
herb
2016-07-11
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update callers to not use SkColorProfileType
reed
2016-06-21
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Make an embeddable container to hold linear pipelines.
herb
2016-05-19
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This has all the different source types in and working. There are many SkDiff...
herb
2016-05-13
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Blitter for repeat RGBA8888->RGBA8888.
herb
2016-04-12
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Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup.
herb
2016-04-08
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Add specialized rgba8888 unit sampler.
herb
2016-04-08
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Add repeatSpan and change interface name.
herb
2016-03-29
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Add index-8 sampler to the pipeline.
herb
2016-03-23
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WIP: experimental bilerp pipeline.
herb
2016-03-23
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Simplify the poly union.
herb
2016-02-29
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Better encapsulation and vector calling convention.
herb
2016-02-22
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Add point spans, but fall back for all cases.
herb
2016-02-19
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Switch to pixmap in API.
herb
2016-02-18
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Add bilerp filtering.
herb
2016-02-17
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Simplified linear pipeline.
herb
2016-02-17