aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkLinearBitmapPipeline.cpp
Commit message (Expand)AuthorAge
* Remove SkFallbackAlloc and SkFixedAlloc.Gravatar Herb Derby2017-01-16
* Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...Gravatar Herb Derby2017-01-13
* Revert "Introduce SkArenaAlloc - should be fast for POD types and RAII for ty...Gravatar Herb Derby2017-01-11
* Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...Gravatar Herb Derby2017-01-11
* Use SkFixedAllocator in SkLinearPipeline and remove the embedding ofGravatar Herb Derby2016-11-18
* Use SkSmallAllocator for Blender stage.Gravatar Herb Derby2016-11-17
* Use SkSmallAllocator for SamplerStage and Accessor.Gravatar Herb Derby2016-11-16
* Use SkSmallAllocator for tiling.Gravatar Herb Derby2016-11-16
* Move the matrix stage of SkLinearBitmapPipeline over to using SkSmallAllocator.Gravatar herb2016-11-15
* remove use of xfermode* in procsGravatar Mike Reed2016-11-09
* Change code to not store Sk4* in data structures.Gravatar herb2016-11-08
* Remove stray semicolons.Gravatar Mike Klein2016-09-27
* In the current code, tiling and bilerp sampling are strongly tied together. T...Gravatar herb2016-07-22
* Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium....Gravatar jcgregorio2016-07-22
* In the current code, tiling and bilerp sampling are strongly tied together. T...Gravatar herb2016-07-21
* Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed.Gravatar herb2016-07-11
* centralize VECTORCALL as SK_VECTORCALLGravatar mtklein2016-07-07
* update callers to not use SkColorProfileTypeGravatar reed2016-06-21
* Simplify code by breaking general sampler into Nearest and Bilerp.Gravatar herb2016-06-09
* Handle single pixel case on tiled.Gravatar herb2016-06-08
* Make an embeddable container to hold linear pipelines.Gravatar herb2016-05-19
* This has all the different source types in and working. There are many SkDiff...Gravatar herb2016-05-13
* Make PixelGetters much smaller, move more common code to PixelAccessor.Gravatar herb2016-05-12
* Add 8888 fast SrcOver mode.Gravatar herb2016-05-03
* Add guards for edge cases.Gravatar herb2016-04-26
* Add F16 source to the linear pipelin.Gravatar herb2016-04-14
* Blitter for repeat RGBA8888->RGBA8888.Gravatar herb2016-04-12
* Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup.Gravatar herb2016-04-08
* Add specialized rgba8888 unit sampler.Gravatar herb2016-04-08
* Use a faster repeat tiler when translate only matrix.Gravatar herb2016-04-07
* Revert of Add unit repeat tiler (patchset #4 id:60001 of https://codereview.c...Gravatar robertphillips2016-03-31
* Add unit repeat tiler.Gravatar herb2016-03-31
* Add repeatSpan and change interface name.Gravatar herb2016-03-29
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add index-8 sampler to the pipeline.Gravatar herb2016-03-23
* WIP: experimental bilerp pipeline.Gravatar herb2016-03-23
* Rework files and add test cases.Gravatar herb2016-03-07
* break out the tile and matrix strategiesGravatar herb2016-03-04
* Introduce bilerp spansGravatar herb2016-03-01
* Handle spans in sampling.Gravatar herb2016-03-01
* Add swizzle for rgb8888.Gravatar herb2016-03-01
* Simplify the poly union.Gravatar herb2016-02-29
* Fix overlooked bilerp fallback.Gravatar herb2016-02-29
* Fix uninitialized variable warning.Gravatar herb2016-02-29
* tile spansGravatar herb2016-02-29
* remove unnecessary copiesGravatar mtklein2016-02-22
* Better encapsulation and vector calling convention.Gravatar herb2016-02-22
* Add spans for matrix ops.Gravatar herb2016-02-22
* Add point spans, but fall back for all cases.Gravatar herb2016-02-19
* Switch to pixmap in API.Gravatar herb2016-02-18