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SkLinearBitmapPipeline.cpp
Commit message (
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)
Author
Age
*
Remove SkFallbackAlloc and SkFixedAlloc.
Herb Derby
2017-01-16
*
Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...
Herb Derby
2017-01-13
*
Revert "Introduce SkArenaAlloc - should be fast for POD types and RAII for ty...
Herb Derby
2017-01-11
*
Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...
Herb Derby
2017-01-11
*
Use SkFixedAllocator in SkLinearPipeline and remove the embedding of
Herb Derby
2016-11-18
*
Use SkSmallAllocator for Blender stage.
Herb Derby
2016-11-17
*
Use SkSmallAllocator for SamplerStage and Accessor.
Herb Derby
2016-11-16
*
Use SkSmallAllocator for tiling.
Herb Derby
2016-11-16
*
Move the matrix stage of SkLinearBitmapPipeline over to using SkSmallAllocator.
herb
2016-11-15
*
remove use of xfermode* in procs
Mike Reed
2016-11-09
*
Change code to not store Sk4* in data structures.
herb
2016-11-08
*
Remove stray semicolons.
Mike Klein
2016-09-27
*
In the current code, tiling and bilerp sampling are strongly tied together. T...
herb
2016-07-22
*
Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium....
jcgregorio
2016-07-22
*
In the current code, tiling and bilerp sampling are strongly tied together. T...
herb
2016-07-21
*
Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed.
herb
2016-07-11
*
centralize VECTORCALL as SK_VECTORCALL
mtklein
2016-07-07
*
update callers to not use SkColorProfileType
reed
2016-06-21
*
Simplify code by breaking general sampler into Nearest and Bilerp.
herb
2016-06-09
*
Handle single pixel case on tiled.
herb
2016-06-08
*
Make an embeddable container to hold linear pipelines.
herb
2016-05-19
*
This has all the different source types in and working. There are many SkDiff...
herb
2016-05-13
*
Make PixelGetters much smaller, move more common code to PixelAccessor.
herb
2016-05-12
*
Add 8888 fast SrcOver mode.
herb
2016-05-03
*
Add guards for edge cases.
herb
2016-04-26
*
Add F16 source to the linear pipelin.
herb
2016-04-14
*
Blitter for repeat RGBA8888->RGBA8888.
herb
2016-04-12
*
Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup.
herb
2016-04-08
*
Add specialized rgba8888 unit sampler.
herb
2016-04-08
*
Use a faster repeat tiler when translate only matrix.
herb
2016-04-07
*
Revert of Add unit repeat tiler (patchset #4 id:60001 of https://codereview.c...
robertphillips
2016-03-31
*
Add unit repeat tiler.
herb
2016-03-31
*
Add repeatSpan and change interface name.
herb
2016-03-29
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Add index-8 sampler to the pipeline.
herb
2016-03-23
*
WIP: experimental bilerp pipeline.
herb
2016-03-23
*
Rework files and add test cases.
herb
2016-03-07
*
break out the tile and matrix strategies
herb
2016-03-04
*
Introduce bilerp spans
herb
2016-03-01
*
Handle spans in sampling.
herb
2016-03-01
*
Add swizzle for rgb8888.
herb
2016-03-01
*
Simplify the poly union.
herb
2016-02-29
*
Fix overlooked bilerp fallback.
herb
2016-02-29
*
Fix uninitialized variable warning.
herb
2016-02-29
*
tile spans
herb
2016-02-29
*
remove unnecessary copies
mtklein
2016-02-22
*
Better encapsulation and vector calling convention.
herb
2016-02-22
*
Add spans for matrix ops.
herb
2016-02-22
*
Add point spans, but fall back for all cases.
herb
2016-02-19
*
Switch to pixmap in API.
herb
2016-02-18
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