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path: root/src/core/SkLightingShader.h
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* LightingShader and NormalSource comment and style fixesGravatar dvonbeck2016-08-11
* SkLS now accepting nullptr for diffuse shader and normal source, now accurate...Gravatar dvonbeck2016-07-20
* Changed SkLightingShader API to take in a shader as color sourceGravatar dvonbeck2016-07-10
* API change to allow for NormalSource selection at the user level.Gravatar dvonbeck2016-07-06
* SkLightingShader normal vector CPU computation refactor.Gravatar dvonbeck2016-06-27
* Revert of Refactoring of CPU NormalMap handling out into its own class (patch...Gravatar dvonbeck2016-06-27
* SkLightingShader normal vector CPU computation refactor.Gravatar dvonbeck2016-06-27
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-16
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...Gravatar egdaniel2016-06-15
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-15
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...Gravatar egdaniel2016-06-14
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-14
* Make use of new SkLights classGravatar robertphillips2016-05-31
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTRGravatar reed2016-03-25
* detach -> releaseGravatar mtklein2016-03-16
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-20
* Revert "Update SkLightingShader to support rotation"Gravatar robertphillips2015-08-19
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-19