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core
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SkLightingShader.cpp
Commit message (
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Author
Age
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
egdaniel
2015-11-02
*
Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Remove image usage type enum. Use GrTextureParams instead.
bsalomon
2015-10-12
*
Move functions from SkGr to SkGrPriv.h
bsalomon
2015-10-09
*
Bye bye processor data manager.
bsalomon
2015-10-06
*
Make skpaint->grpaint flow work for composing draws (verts and atlas)
bsalomon
2015-09-28
*
Replace GrExtractAlphaFragmentProcessor with DstIn compose processor
bsalomon
2015-09-22
*
use SkBitmapProvider for shader-context
reed
2015-09-15
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...
rmistry
2015-08-28
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Style Change: NULL->nullptr
halcanary
2015-08-27
*
Style Change: SkNEW->new; SkDELETE->delete
halcanary
2015-08-26
*
Speculative valgrind fix
robertphillips
2015-08-25
*
Update SkLightingShader to support rotation
robertphillips
2015-08-20
*
Revert "Update SkLightingShader to support rotation"
robertphillips
2015-08-19
*
Update SkLightingShader to support rotation
robertphillips
2015-08-19