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SkDraw.cpp
Commit message (
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Author
Age
...
*
Avoid unneeded paint copies in SkDraw::drawBitmap
fmalita
2016-10-03
*
Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""
Mike Reed
2016-10-03
*
Revert "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-03
*
replace SkXfermode obj with SkBlendMode enum in paints
Mike Reed
2016-10-03
*
Remove some useless declarations
sylvestre.ledru
2016-09-01
*
rename FoceCopyMode to SkCopyPixelMode
reed
2016-08-05
*
Fix F16 raster text masks. We don't want fake gamma in that case.
brianosman
2016-07-25
*
Make SkFont a bit more useable
robertphillips
2016-07-19
*
check for culled-out paths inside SkDraw
reed
2016-07-18
*
check for zero scale in SkDraw::ComputeResScaleForStroking
lsalzman
2016-07-06
*
update callers to not use SkColorProfileType
reed
2016-06-21
*
Simplify mask/clip intersection, making sure to explicitly check for an empty...
mtklein
2016-06-19
*
SkPixmap::setColorSpace
msarett
2016-06-09
*
Propagate filter mode when rendering Alpha8 bitmaps
brianosman
2016-05-19
*
refactor drawPath to have drawDevPath
reed
2016-05-09
*
Take SkStrokeRec::InitStyle rather than SkPaint::Style in mask filter and Dra...
bsalomon
2016-05-06
*
remove 'deprecated' region from SkDraw
reed
2016-04-27
*
Decouple contrast boost from fake gamma.
brianosman
2016-04-08
*
switch xfermodes over to sk_sp
reed
2016-03-29
*
Don't convert to Sk48Dot16 in DrawOneGlyph.
benjaminwagner
2016-03-25
*
Reland of "switch patheffects over to sk_sp (patchset #5 id:80001 of https://...
reed
2016-03-18
*
Revert of switch patheffects over to sk_sp (patchset #5 id:80001 of https://c...
reed
2016-03-18
*
switch patheffects over to sk_sp
reed
2016-03-18
*
Avoid unneeded ref churn in SkDraw::drawVertices
fmalita
2016-03-13
*
Remove version checks for _MSC_VER < 1800 (msvs2013).
bungeman
2016-03-10
*
use Make instead of Create to return a shared shader
reed
2016-03-08
*
4377: drawVertices crashes when shader+colorfilter in the paint
aleksandar.stojiljkovic
2016-03-08
*
remove align16 calls in skhader context sizes. will handle this elsewhere as ...
reed
2016-03-04
*
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...
reed
2016-03-03
*
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...
halcanary
2016-03-03
*
enforce 16byte alignment in shader contexts
reed
2016-03-03
*
Round to nearest in ScalarTo256.
benjaminwagner
2016-02-24
*
Simplify and combine SkDrawCacheProc and SkMeasureCacheProc to SkPaint::Glyph...
benjaminwagner
2016-02-23
*
Add dest type hint to SkShader::ContextRec
fmalita
2016-02-22
*
Only use fake gamma with linear devices.
bungeman
2016-02-22
*
Add ContextRec param to SkShader::contextSize()
fmalita
2016-02-22
*
Change ScalarTo256 to more efficient implementation.
benjaminwagner
2016-02-12
*
remove legacy defines
caryclark
2016-01-25
*
resolution dependent path measure
caryclark
2016-01-21
*
SkTreatAsSprite should take AA into account
fmalita
2016-01-07
*
Revert of SkTreatAsSprite should take AA into account (patchset #5 id:80001 o...
reed
2016-01-07
*
SkTreatAsSprite should take AA into account
fmalita
2016-01-07
*
Start using <type_traits> and <utility> (C++11).
bungeman
2016-01-05
*
Add default ctor to SkMask
robertphillips
2015-12-17
*
Switch SkAutoMalloc to SkAutoTMalloc to avoid cast
scroggo
2015-12-10
*
add support for capped hairlines
caryclark
2015-12-09
*
Simplify D1G so that it can inline DrawOneGlyph, and fix a bug in codegen
herb
2015-12-07
*
Revert of Simplify draw one glyph (patchset #3 id:40001 of https://codereview...
herb
2015-12-01
*
Replace D1G with a simpler implementation.
herb
2015-12-01
*
Remove SkDrawProcs
herb
2015-11-24
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