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path: root/src/core/SkDevice.h
Commit message (Expand)AuthorAge
* const all the thingsGravatar Herb Derby2018-07-27
* Redo drawTextRSXForm for glyph runsGravatar Herb Derby2018-07-18
* Device interface uses glyph run listGravatar Herb Derby2018-07-16
* Introduce text blob processing but don't wire it upGravatar Herb Derby2018-07-13
* Remove SkDrawFilter.Gravatar Ben Wagner2018-07-12
* Interpolate patch vertices in destination color spaceGravatar Brian Osman2018-07-09
* skeletal animation support added to API and software backendGravatar Ruiqi Mao2018-06-29
* Revert "Remove drawTextBlob from device use drawGlyphRunList"Gravatar Robert Phillips2018-06-28
* Remove drawTextBlob from device use drawGlyphRunListGravatar Herb Derby2018-06-28
* Use SkGlyphRun instead of builderGravatar Herb Derby2018-06-19
* New more efficient run builderGravatar Herb Derby2018-06-08
* Reland "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Herb Derby2018-06-06
* Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Hal Canary2018-06-06
* Have draw(Text|PosText|PosTextH) use a single entry on the deviceGravatar Herb Derby2018-06-05
* Experiment to track coverage in a layerGravatar Mike Reed2018-04-25
* Remove SkPaint::kGenA8FromLCD_Flag.Gravatar Ben Wagner2018-04-16
* Apply filterTextFlags so the fonts are the same.Gravatar Herb Derby2018-03-16
* remove unused declarationsGravatar Mike Reed2018-01-03
* Convert NULL and 0 to nullptr.Gravatar Ben Wagner2017-08-28
* Add a private API for writing the clip to the stencilGravatar Stan Iliev2017-08-02
* clean read/write pixels signatures, augment SkSurface APIGravatar Mike Reed2017-07-21
* SkDevice::drawBitmap takes x,y, not matrixGravatar Hal Canary2017-06-27
* color-correct patchGravatar Mike Reed2017-05-23
* move shadows to device virtualGravatar Mike Reed2017-05-17
* Initial clip-mask-layer supportGravatar Florin Malita2017-05-01
* remove legacy vertices virtual from SkDeviceGravatar Mike Reed2017-03-19
* Revert[2] "More SkVertices implementation work""Gravatar Mike Reed2017-03-17
* Revert "More SkVertices implementation work"Gravatar Mike Reed2017-03-17
* More SkVertices implementation workGravatar Mike Reed2017-03-17
* special device for not drawing -- performs no clippingGravatar Mike Reed2017-03-08
* Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-07
* Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, an...Gravatar Mike Reed2017-03-04
* Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable...Gravatar Mike Reed2017-03-04
* Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-...Gravatar Cary Clark2017-03-03
* Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-03
* Revert "Remove SkDraw from device-draw methods, and enable device-centric cli...Gravatar Mike Reed2017-03-02
* Remove SkDraw from device-draw methods, and enable device-centric clipping.Gravatar Mike Reed2017-03-02
* use common intermediate device class for clipstack managementGravatar Mike Reed2017-02-17
* add device-clipping to gpudeviceGravatar Mike Reed2017-02-16
* removed unused code around scaled generatorsGravatar Mike Reed2017-02-15
* work on raster device clippingGravatar Mike Reed2017-02-14
* add virtuals in prep for device-clippingGravatar Mike Reed2017-02-08
* Add refcnt'ed immutable vertices class for SkCanvas::drawVertices.Gravatar Brian Salomon2017-02-06
* minor cleanups in newly privatized device headersGravatar Mike Reed2017-01-21
* remove unused device apisGravatar Mike Reed2017-01-20
* Revert "Revert "move device headers to core""Gravatar Mike Reed2017-01-19
* Revert "move device headers to core"Gravatar Mike Reed2017-01-18
* move device headers to coreGravatar Mike Reed2017-01-17