| Commit message (Collapse) | Author | Age |
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Add SkSmallAllocator, a template for allocating small (as defined by the
instantiation) objects without extra calls to new. Add a helper macro to
make using it simple.
Remove SkTemplatesPriv.h, whose behavior is replaced by SkSmallAllocator.
The old SK_PLACEMENT_NEW had the following drawbacks:
- Easily confused with SkNEW_PLACEMENT.
- Requires passing around lots of void*s along with the storageSize.
- Requires using a separate class for deleting it.
- We had multiple ways Auto objects for deleting in different places.
- It always did a straight heap allocation on Windows, meaning Windows
did not get any advantages from the confusing code.
The new SkSmallAllocator simplifies things:
- It is clear about what it does.
- It takes care of the deletion in one place that is automatically
handled.
Further, the new class can be used to create more than one object. This
is in preparation for BUG=skia:1976, for which we would like to create
a new object without extra heap allocations. The plan is to create both
the blitter and the new object on the stack using the SkSmallAllocator.
Add a new test for SkSmallAllocator.
SkShader.h:
Move the private version of CreateBitmapShader to SkBitmapProcShader
(which already has the implementation) and remove the friend class
(which was only used to call this private function). This allows
SkSmallAllocator to reside in the private src/ directory.
SkBitmapProcShader:
Move CreateBitmapShader and the macro for the storage size here. With
the macro in a (private) header, the (private) headers with function
declarations (which now depend on the storage size used) can see the
macro.
Use SkSmallAllocator in CreateBitmapShader.
Change the macro to kBlitterStorageByteCount, since SkSmallAllocator
takes a byte count as its template parameter.
SkBlitter:
Use the SkSmallAllocator.
Remove Sk3DShader::fKillProc and SkAutoCallProc. Both of their
behaviors have been moved into SkSmallAllocator (SkAutoCallProc was
unnecessary anyway, because the only time we ever used it we also
called detach(), so its auto behavior never happened).
Create the Sk3DShader on the stack, if there's room.
Remove the helper version of Choose, which was unused.
SmallAllocatorTest:
Test for the new class.
The rest:
Use SkSmallAllocator.
BUG=skia:1976
R=reed@google.com, mtklein@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/179343005
git-svn-id: http://skia.googlecode.com/svn/trunk@13696 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@12428 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@12427 2bbb7eff-a529-9590-31e7-b0007b416f81
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This reverts commit 36d712f2d4c5c79719280ad95523e6aaa88b068e.
BUG=
R=rmistry@google.com, mtklein@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/86483002
git-svn-id: http://skia.googlecode.com/svn/trunk@12392 2bbb7eff-a529-9590-31e7-b0007b416f81
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This reverts commit 2d72d8b242eac6e9d30228f5b0a407236491c369.
git-svn-id: http://skia.googlecode.com/svn/trunk@12387 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=djsollen@google.com
Review URL: https://codereview.chromium.org/83093005
git-svn-id: http://skia.googlecode.com/svn/trunk@12384 2bbb7eff-a529-9590-31e7-b0007b416f81
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blits the path's coverage directly into an A8 target, regardless of the previous pixel values.""
This reverts commit 3c77887b3eb2d32ab668ab4e5f2f9e79103956e8.
BUG=
Review URL: https://codereview.chromium.org/50673005
git-svn-id: http://skia.googlecode.com/svn/trunk@12167 2bbb7eff-a529-9590-31e7-b0007b416f81
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path's coverage directly into an A8 target, regardless of the previous pixel values."
This reverts commit d615e839b71f75df895de6850b774a9e1c28ad2a.
Revert "must initialize SkDraw.fClip"
This reverts commit 108e46d29b5f57927fc8b8c403bb52019d8cb16d.
BUG=
Review URL: https://codereview.chromium.org/57883006
git-svn-id: http://skia.googlecode.com/svn/trunk@12122 2bbb7eff-a529-9590-31e7-b0007b416f81
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coverage directly into an A8 target, regardless of the previous pixel values.
R=bsalomon@google.com, mtklein@google.com
Review URL: https://codereview.chromium.org/56453002
git-svn-id: http://skia.googlecode.com/svn/trunk@12118 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
Review URL: https://codereview.chromium.org/17335008
git-svn-id: http://skia.googlecode.com/svn/trunk@9727 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7406 2bbb7eff-a529-9590-31e7-b0007b416f81
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SK_DISABLE_FAST_AA_STROKE_RECT
SK_IGNORE_FAST_BLURRECT
SK_DISABLE_EXTRACTSUBSET_OPAQUE_FIX
SK_IGNORE_CF_OPTIMIZATION
SK_IGNORE_NEW_STROKERECT
SK_DISABLE_GPU_BLUR
SK_IGNORE_ROTATED_FREETYPE_FIX
The changes should all be:
remove code for #ifdef
remove guard for #ifndef
Review URL: https://codereview.appspot.com/6858073
git-svn-id: http://skia.googlecode.com/svn/trunk@6546 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6851054
git-svn-id: http://skia.googlecode.com/svn/trunk@6451 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@5943 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6649055
git-svn-id: http://skia.googlecode.com/svn/trunk@5930 2bbb7eff-a529-9590-31e7-b0007b416f81
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15% speedup for rectangles < 31 px wide, 5% for larger.
http://codereview.appspot.com/5843050/
git-svn-id: http://skia.googlecode.com/svn/trunk@3423 2bbb7eff-a529-9590-31e7-b0007b416f81
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LCD at all with a shader.)
git-svn-id: http://skia.googlecode.com/svn/trunk@2689 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2484 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@2461 2bbb7eff-a529-9590-31e7-b0007b416f81
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I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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want a SkPMColor, they need to call SkPreMultiplyColor()
Add Opaque and Black optimizations for blitmask_d32
git-svn-id: http://skia.googlecode.com/svn/trunk@911 2bbb7eff-a529-9590-31e7-b0007b416f81
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Add blitmask procs (with optional platform acceleration)
patch by yaojie.yan
git-svn-id: http://skia.googlecode.com/svn/trunk@910 2bbb7eff-a529-9590-31e7-b0007b416f81
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The regression was due to the fact that we were calling PlatformColorProc() for
every span (which in turns makes CPUID, a fairly expensive call). Since we draw
a lot of rects, and rects have 1-pixel wide spans for the vertical segments,
that's a lot of CPUID.
Fixed by cacheing the result of PlatformColorProc(), as is done for the other
platform-specific blitters.
Review URL: http://codereview.appspot.com/3669042/
git-svn-id: http://skia.googlecode.com/svn/trunk@636 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@374 2bbb7eff-a529-9590-31e7-b0007b416f81
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call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
tiny bit. The new code is more accurate, and exactly inline with all of the
other like-minded blits, so I think the change is good going forward.
git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
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fix typo-bug in 4444 blend case
git-svn-id: http://skia.googlecode.com/svn/trunk@265 2bbb7eff-a529-9590-31e7-b0007b416f81
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faster 32->16 blend by using the expand_16 intermediate format
git-svn-id: http://skia.googlecode.com/svn/trunk@263 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@217 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@216 2bbb7eff-a529-9590-31e7-b0007b416f81
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this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.
git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
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