| Commit message (Collapse) | Author | Age |
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Most of this is plumbing through the full paint to shaders instead of just the filter quality.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I6afde07566afa3a4391c24dca7017a9a4f5ec700
Reviewed-on: https://skia-review.googlesource.com/5317
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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We of course need this to know whether or not to bilerp.
TBR=herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4932
Change-Id: I5fe6d93c1d36d0d53f566f722960fcafb0d8bc3c
Reviewed-on: https://skia-review.googlesource.com/4932
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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- thread through ctm
- make blitter handle paint modulation instead of each shader
TBR=herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4830
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I8161e6b3864c4e48e4d47d5ad40a56a13c02fee8
Reviewed-on: https://skia-review.googlesource.com/4830
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit 1ee70359a199f161ce38451989a706d727954cc1.
Reason for revert: breaking my various rolls.
Original change's description:
> While we can, restrict SkFixedAlloc/SkFallbackAlloc to POD.
>
> This trims the overhead down to a uniform 4 bytes.
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4786
>
> Change-Id: I92127a0c2d6c23a4a372eca39842e22195d2dc99
> Reviewed-on: https://skia-review.googlesource.com/4786
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Iae9ef553422352a1abf95b709fccd014d468da86
Reviewed-on: https://skia-review.googlesource.com/4829
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This trims the overhead down to a uniform 4 bytes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4786
Change-Id: I92127a0c2d6c23a4a372eca39842e22195d2dc99
Reviewed-on: https://skia-review.googlesource.com/4786
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This adds support for paint colors, color shaders, and mode color filters (everything that the software pipeline supports today).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4781
Change-Id: I6e5da6d0dba03fbc82ecaa233ce8c727e7ce17b3
Reviewed-on: https://skia-review.googlesource.com/4781
Reviewed-by: Brian Osman <brianosman@google.com>
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Here first just the simplest, constant-color shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4743
Change-Id: I92c6523660e21a1e2aa353524570230282ba5dfe
Reviewed-on: https://skia-review.googlesource.com/4743
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4592
Change-Id: I99f35924ff5325dfac527bb573a86d2d0366e0b3
Reviewed-on: https://skia-review.googlesource.com/4592
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Many places that construct one are explicitly specifying opaque white or
transparent black, which we can assume (based on the semantics of the
operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple.
In other cases, we convert our source color to destination space.
One wrinkle is tht SkColorFilter now needs to know the destination color
space, due to SkModeColorFilter.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903
Change-Id: I4969c0260588f4021300733f601b47dc606adf79
Reviewed-on: https://skia-review.googlesource.com/3903
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Adjusted usage in color shader, and will also be using this
in gradients, soon.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2334123003
Review-Url: https://codereview.chromium.org/2334123003
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The signature of this thing keeps changing (and is about to change again).
This just makes maintenance much easier.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003
Review-Url: https://codereview.chromium.org/2175563003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2093763003
Review-Url: https://codereview.chromium.org/2093763003
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Requires https://codereview.chromium.org/2087833002/ to land first.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2086583002
Review-Url: https://codereview.chromium.org/2086583002
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Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004
Review-Url: https://codereview.chromium.org/2041113004
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construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002
Review-Url: https://codereview.chromium.org/2037413002
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Implemented as a different subclass for SkColorShader (which is also private) partly to make the CL clearer/simpler, and partly for flatten/unflatten compatibility. Later I'm sure we could combine these if that proves useful.
Lots of TODOs at the moment, but still valuable to get reviewed.
Note: this ignores the question (for the moment) about how to interpret SkColor in the larger world. That needs to happen, but this CL is more focused on what *else* to do besides handle the old-style input (and old-style pipeline).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1934313002
Review-Url: https://codereview.chromium.org/1934313002
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