| Commit message (Collapse) | Author | Age |
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BUG=skia:
Review URL: https://codereview.chromium.org/1118693003
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needs https://codereview.chromium.org/1115713003 to land first in chrome
BUG=skia:
Review URL: https://codereview.chromium.org/986353002
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device
BUG=skia:
Review URL: https://codereview.chromium.org/1116453002
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We're currently decrementing early in checkForDeferredSave(), but that
means we break the getSaveCount() invariant during willSave() dispatch.
Instead, we can defer to doSave(), until after willSave() is called.
This allows overriders to call getSaveCount().
R=reed@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1113603002
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BUG=skia:3741
Review URL: https://codereview.chromium.org/1091173003
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BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/1077353002
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Some back ends may crash when asked to draw an empty bitmap, so we
filter it out here.
BUG=skia:3692
R=djsollen@google.com,reed@google.com
Review URL: https://codereview.chromium.org/1072033002
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No diffs against head for DM --config 8888 gpu 2ndpic-8888 2ndpic-gpu.
picture_overhead_draw 1.62us -> 1.6us 0.99x
picture_overhead_nodraw 792ns -> 342ns 0.43x
tiles and serialization modes will also test this a bit.
BUG=chromium:470553
Committed: https://skia.googlesource.com/skia/+/f920e468ac66a36c9653d1b11181480295044c7d
Review URL: https://codereview.chromium.org/1067893002
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https://codereview.chromium.org/1067893002/)
Reason for revert:
https://uberchromegw.corp.google.com/i/client.skia/builders/Linux%20Tests/builds/1816
Original issue's description:
> SkCanvas::resetForNextPicture()
>
> No diffs against head for DM --config 8888 gpu 2ndpic-8888 2ndpic-gpu.
>
> picture_overhead_draw 1.62us -> 1.6us 0.99x
> picture_overhead_nodraw 792ns -> 342ns 0.43x
>
> tiles and serialization modes will also test this a bit.
>
> BUG=chromium:470553
>
> Committed: https://skia.googlesource.com/skia/+/f920e468ac66a36c9653d1b11181480295044c7d
TBR=mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=chromium:470553
Review URL: https://codereview.chromium.org/1062353002
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No diffs against head for DM --config 8888 gpu 2ndpic-8888 2ndpic-gpu.
picture_overhead_draw 1.62us -> 1.6us 0.99x
picture_overhead_nodraw 792ns -> 342ns 0.43x
tiles and serialization modes will also test this a bit.
BUG=chromium:470553
Review URL: https://codereview.chromium.org/1067893002
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BUG=skia:
Review URL: https://codereview.chromium.org/1068883004
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use pre-allocated space in the canvas to avoid initial calls to malloc
BUG=skia:
Review URL: https://codereview.chromium.org/1060583007
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Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.
For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c
Review URL: https://codereview.chromium.org/1034733002
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offscreen. (patchset #31 id:590001 of https://codereview.chromium.org/1034733002/)
Reason for revert:
Spoke to Stephen about this. Reverting because failing debug builds:
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54
Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer(). This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter, SkMatrixConvolutionImageFilter,
> SkMatrixImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> For the SkMatrixConvolutionImageFilter, it seems the
> GLSL clamp() function occasionally returns values outside
> the clamped range, resulting in access of garbage
> texels even in GL_NEAREST. The fix here is to clamp to a
> rect inset by half a texel. There was also a bug in
> the unpremultiply step when fConvolveAlpha is false.
>
> For SkMatrixImageFilter, the fix was to make the generic
> draw path be more careful about when to use texture domain.
> If the bitmap already has a texture, use texture domain
> if the srcRect is smaller than the entire texture (not
> the entire bitmap).
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
>
> Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c
TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532
Review URL: https://codereview.chromium.org/1057693002
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Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.
For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
Review URL: https://codereview.chromium.org/1034733002
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offscreen. (patchset #27 id:510001 of https://codereview.chromium.org/1034733002/)
Reason for revert:
Looks like this change is causing layout test failures which is blocking Skia's DEPS roll into Chromium:
https://codereview.chromium.org/1050563002/
https://codereview.chromium.org/1043133005/
https://codereview.chromium.org/1048273002/
Reverting to see if this fixes the DEPS roll.
Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer(). This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532
Review URL: https://codereview.chromium.org/1057443003
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Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Review URL: https://codereview.chromium.org/1034733002
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This reverts commit b97dafefe63ea0a1bbce8e8b209f4920983fb8b9.
SkLightingImageFilter boundaries are incorrect (see GM:lighting).
BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/1048583002
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Currently, the GPU-side image filter implementation creates exact-match
textures for the offscreen backing stores for saveLayer(). This is
because several filters have GPU implementations which depend on the
texture coordinates being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so that when
wrapping it in an SkBitmap for passing to filterImage(), we can give
it the original size.
2) Fix the filters (SkMagnifierImageFilter, more TBD) whose GPU
implementation depends on 0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Review URL: https://codereview.chromium.org/1034733002
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(patchset #1 id:1 of https://codereview.chromium.org/1034033004/)
Reason for revert:
makes internalSave and internalSaveLayer inconsistent. Need to find a different solution.
Original issue's description:
> Make the canvas draw looper setup update the canvas save count
>
> Image filter in a paint would leave save count in wrong state
> for normal draws. This could be observed through the canvas
> references during the draw call. An example of this is
> inspecting the canvas during a draw looper.
>
> patch from issue 993863002 at patchset 20001 (http://crrev.com/993863002#ps20001)
>
> BUG=skia:
> TBR=kkinnunen@nvidia.com
>
> Committed: https://skia.googlesource.com/skia/+/fd3a91e1fc4de69611b5297f624a1cd65db4ced1
TBR=kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1037653004
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Image filter in a paint would leave save count in wrong state
for normal draws. This could be observed through the canvas
references during the draw call. An example of this is
inspecting the canvas during a draw looper.
patch from issue 993863002 at patchset 20001 (http://crrev.com/993863002#ps20001)
BUG=skia:
TBR=kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/1034033004
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BUG=468311
see also skiabug.com/3567
Review URL: https://codereview.chromium.org/1002603003
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This reverts commit 173e5fe5f4be28272246e5676f5d2e5c4b1f9167.
BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/1010503002
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see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1005173004/)
Reason for revert:
arrrg. this is a staging nightmare. override required on the chrome side. must revert (again)
Original issue's description:
> Revert of Revert of Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1001423002/)
>
> Reason for revert:
> chrome now has the new virtual, so trying again
>
> Original issue's description:
> > Revert of Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1006923002/)
> >
> > Reason for revert:
> > platform_canvas tests failures
> >
> > skia_unittests (with patch) skia_unittests (with patch) PlatformCanvas.TranslateLayer failed 2
> > Flakiness dashboard
> >
> > failures:
> > PlatformCanvas.TranslateLayer
> > PlatformCanvas.FillLayer
> >
> > Original issue's description:
> > > Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1008863002/)
> > >
> > > Reason for revert:
> > > guard in chrome has landed
> > >
> > > Original issue's description:
> > > > Revert of Change device creation to see the (optional) layer-paint (patchset #9 id:160001 of https://codereview.chromium.org/988413003/)
> > > >
> > > > Reason for revert:
> > > > need to have chrome opt-in for the older API before this can land (in chrome)
> > > >
> > > > Original issue's description:
> > > > > Change device creation to see the (optional) layer-paint
> > > > >
> > > > > Motivation:
> > > > >
> > > > > PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
> > > > >
> > > > > This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
> > > > >
> > > > > Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
> > > >
> > > > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > > > NOPRESUBMIT=true
> > > > NOTREECHECKS=true
> > > > NOTRY=true
> > > >
> > > > Committed: https://skia.googlesource.com/skia/+/0e040f7da2fdfeb49aa60d24117306e3b1e6ea90
> > >
> > > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > > NOPRESUBMIT=true
> > > NOTREECHECKS=true
> > > NOTRY=true
> > >
> > > Committed: https://skia.googlesource.com/skia/+/f7076a13e2d4269903b34ef2780e1c84723e4477
> >
> > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> >
> > Committed: https://skia.googlesource.com/skia/+/8e14d660b2a434bc708a70180c84210883611683
>
> TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com,reed@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/307d1ed129ff75eb64137dea75df858f9e250b69
TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1005183003
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(optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1001423002/)
Reason for revert:
chrome now has the new virtual, so trying again
Original issue's description:
> Revert of Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1006923002/)
>
> Reason for revert:
> platform_canvas tests failures
>
> skia_unittests (with patch) skia_unittests (with patch) PlatformCanvas.TranslateLayer failed 2
> Flakiness dashboard
>
> failures:
> PlatformCanvas.TranslateLayer
> PlatformCanvas.FillLayer
>
> Original issue's description:
> > Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1008863002/)
> >
> > Reason for revert:
> > guard in chrome has landed
> >
> > Original issue's description:
> > > Revert of Change device creation to see the (optional) layer-paint (patchset #9 id:160001 of https://codereview.chromium.org/988413003/)
> > >
> > > Reason for revert:
> > > need to have chrome opt-in for the older API before this can land (in chrome)
> > >
> > > Original issue's description:
> > > > Change device creation to see the (optional) layer-paint
> > > >
> > > > Motivation:
> > > >
> > > > PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
> > > >
> > > > This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
> > > >
> > > > Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
> > >
> > > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > > NOPRESUBMIT=true
> > > NOTREECHECKS=true
> > > NOTRY=true
> > >
> > > Committed: https://skia.googlesource.com/skia/+/0e040f7da2fdfeb49aa60d24117306e3b1e6ea90
> >
> > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> >
> > Committed: https://skia.googlesource.com/skia/+/f7076a13e2d4269903b34ef2780e1c84723e4477
>
> TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/8e14d660b2a434bc708a70180c84210883611683
TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1005173004
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layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1006923002/)
Reason for revert:
platform_canvas tests failures
skia_unittests (with patch) skia_unittests (with patch) PlatformCanvas.TranslateLayer failed 2
Flakiness dashboard
failures:
PlatformCanvas.TranslateLayer
PlatformCanvas.FillLayer
Original issue's description:
> Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1008863002/)
>
> Reason for revert:
> guard in chrome has landed
>
> Original issue's description:
> > Revert of Change device creation to see the (optional) layer-paint (patchset #9 id:160001 of https://codereview.chromium.org/988413003/)
> >
> > Reason for revert:
> > need to have chrome opt-in for the older API before this can land (in chrome)
> >
> > Original issue's description:
> > > Change device creation to see the (optional) layer-paint
> > >
> > > Motivation:
> > >
> > > PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
> > >
> > > This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
> > >
> > > Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
> >
> > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> >
> > Committed: https://skia.googlesource.com/skia/+/0e040f7da2fdfeb49aa60d24117306e3b1e6ea90
>
> TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/f7076a13e2d4269903b34ef2780e1c84723e4477
TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1001423002
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(patchset #1 id:1 of https://codereview.chromium.org/1008863002/)
Reason for revert:
guard in chrome has landed
Original issue's description:
> Revert of Change device creation to see the (optional) layer-paint (patchset #9 id:160001 of https://codereview.chromium.org/988413003/)
>
> Reason for revert:
> need to have chrome opt-in for the older API before this can land (in chrome)
>
> Original issue's description:
> > Change device creation to see the (optional) layer-paint
> >
> > Motivation:
> >
> > PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
> >
> > This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
> >
> > Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
>
> TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/0e040f7da2fdfeb49aa60d24117306e3b1e6ea90
TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1006923002
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#9 id:160001 of https://codereview.chromium.org/988413003/)
Reason for revert:
need to have chrome opt-in for the older API before this can land (in chrome)
Original issue's description:
> Change device creation to see the (optional) layer-paint
>
> Motivation:
>
> PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
>
> This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
>
> Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1008863002
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Motivation:
PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
Review URL: https://codereview.chromium.org/988413003
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This reverts commit 44124650895833378938b4b174302fbf64403fe2.
NOTREECHECKS=True
BUG=skia:
Review URL: https://codereview.chromium.org/996233002
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Before the fix, we could use a stale cache of the clipbounds in quickReject. Often this could return false negatives, meaning we would try to draw more than we should (it would eventually be really clipped). Occasionally this could also report false positives (if the layer were outside of the normal canvas bounds, e.g. a layer with an offset imagefilter).
BUG=skia:
NOTREECHECKS=True
Review URL: https://codereview.chromium.org/983243003
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(patchset #2 id:20001 of https://codereview.chromium.org/997763002/)
Reason for revert:
slight rebaselines needed in layouttests
http://build.chromium.org/p/tryserver.blink/builders/linux_blink_rel/builds/51755
Original issue's description:
> simplify clip inside a layer -- will be applied in restore
>
> BUG=skia:
> TBR=
> NOTREECHECKS=True
>
> speculative land to measure performance
>
> Committed: https://skia.googlesource.com/skia/+/c275493d4247a2c5ae845d340c4297258f4684bc
TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/997103002
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BUG=skia:
TBR=
NOTREECHECKS=True
speculative land to measure performance
Review URL: https://codereview.chromium.org/997763002
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BUG=skia:
TBR=
NOTREECHECKS=True
Review URL: https://codereview.chromium.org/999593002
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id:100001 of https://codereview.chromium.org/966233002/)
Reason for revert:
Lots of PDF failures -- need to investigate
Original issue's description:
> use colorfilter instead of imagefilter when possible
>
> big speed win w/ nanobench --match colorfilter_
>
> BUG=skia:
> TBR=
>
> Will require rebaselining, so landing temporarily to trigger layouttests.
>
> Committed: https://skia.googlesource.com/skia/+/f641bd076d29666a5d2a10d5384e4924b0a0e524
TBR=sugoi@google.com,senorblanco@google.com,bsalomon@google.com,reed@google.com,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/991693002
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big speed win w/ nanobench --match colorfilter_
BUG=skia:
TBR=
Will require rebaselining, so landing temporarily to trigger layouttests.
Review URL: https://codereview.chromium.org/966233002
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id:60001 of https://codereview.chromium.org/960783003/)
Reason for revert:
Fails on mac for some reason.
Also is a bit wrong, but this should not be reason for the failure..
Original issue's description:
> Add image as a draw type that can be filtered
>
> Add image as a draw type that can be filtered.
>
> This is needed when SkImage is added as an object to be drawn so that
> the draw is forwarded to SkBaseDevice. This would be used in making
> filters use SkImages.
>
> BUG=skia:3388
>
> Committed: https://skia.googlesource.com/skia/+/fa77eb1e51b9317ff993d1be504ada173b561e5f
TBR=reed@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3388
Review URL: https://codereview.chromium.org/980273002
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Add image as a draw type that can be filtered.
This is needed when SkImage is added as an object to be drawn so that
the draw is forwarded to SkBaseDevice. This would be used in making
filters use SkImages.
BUG=skia:3388
Review URL: https://codereview.chromium.org/960783003
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R=robertphillips@google.com,reed@google.com
Review URL: https://codereview.chromium.org/979943002
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We're constructing blob run paints after the canvas draw filter has been
applied.
Instead, we need do defer text blob draw filters until we have access
to the full run paints.
BUG=skia:3494
R=reed@google.com,mtklein@google.com
Review URL: https://codereview.chromium.org/973973003
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BUG=skia:
Review URL: https://codereview.chromium.org/929243004
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copy-on-write
Swap render target of the gpu device instead of creating a new gpu
device when making a copy-on-write upon surface modification.
This removes the SkCanvas::setRootDevice which contains problematic code
when trying to increase the use of SkImages internally in Skia.
BUG=skia:3388
Review URL: https://codereview.chromium.org/925343002
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BUG=skia:
Review URL: https://codereview.chromium.org/908353002
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(patchset #2 id:20001 of https://codereview.chromium.org/903993002/)"
This reverts commit c4e87724920222a218f31b22612efc5b1ec0ed6c.
BUG=skia:
TBR=
NOTREECHECKS=True
Review URL: https://codereview.chromium.org/898343004
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#2 id:20001 of https://codereview.chromium.org/903993002/)
Reason for revert:
bug in gyp
Original issue's description:
> rename SkCanvasDrawable to SkDrawable, and make public
>
> BUG=skia:
> NOTRY=True
> ... winbuilder flake
>
> Committed: https://skia.googlesource.com/skia/+/4ae9eb7463cf2160723407359608f221c0d5e2a6
TBR=robertphillips@google.com,djsollen@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/882853006
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BUG=skia:
NOTRY=True
... winbuilder flake
Review URL: https://codereview.chromium.org/903993002
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Review URL: https://codereview.chromium.org/894693003
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Implement SVG clips based on clip stack flattening -
which is now exposed in SkClipStack::asPath() and shared
with SkCanvas's simplify-clip code.
R=reed@google.com,mtklein@google.com
Review URL: https://codereview.chromium.org/876923003
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BUG=skia:
Review URL: https://codereview.chromium.org/855473002
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#1 id:1 of https://codereview.chromium.org/835913002/)
Reason for revert:
test to see if it wasn't this CL that broke chromeos
Original issue's description:
> Revert of move remaining virtual draw methods to onDraw (patchset #5 id:80001 of https://codereview.chromium.org/817723005/)
>
> Reason for revert:
> did this cause chromeos heap corruption on skp?
>
> Original issue's description:
> > move remaining virtual draw methods to onDraw
> >
> > BUG=skia:
> >
> > Committed: https://skia.googlesource.com/skia/+/2e0f7d53bba5438c9bf11ee5ccae2c301e348419
>
> TBR=robertphillips@google.com,djsollen@google.com,bsalomon@google.com,mtklein@google.com
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/e87e383351e1547b21d96d02bcd0c3cbbe0837f1
TBR=robertphillips@google.com,djsollen@google.com,bsalomon@google.com,mtklein@google.com,reed@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/831253002
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