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path: root/src/core/SkBitmapProcState_matrixProcs.cpp
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* ARM Skia NEON patches - 18 - Preparation work for BitmapProcStateGravatar commit-bot@chromium.org2013-09-05
* fold SK_CPU_HAS_CONDITION_INSTR through as always definedGravatar commit-bot@chromium.org2013-07-30
* stop using bitmap-filter flags outside of paint itself, as a step towards rea...Gravatar reed@google.com2013-07-22
* fix trivial matrix computationGravatar humper@google.com2013-07-14
* Reverted 10056-10059Gravatar robertphillips@google.com2013-07-13
* Working plumb of image scaling:Gravatar humper@google.com2013-07-12
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* eliminate all warnings in non-thirdparty code on macGravatar humper@google.com2013-01-07
* correctly handle negative values in fixed_clamp()Gravatar reed@google.com2012-10-09
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* rm: Introduce SK_ARM_NEON_WRAP handy wrapper macro.Gravatar digit@google.com2012-08-06
* arm: dynamic NEON support for SkBitmapProcState matrix operations.Gravatar digit@google.com2012-08-01
* Fix calling (and checking) the decal_ functions when the input is SkFractiona...Gravatar reed@google.com2012-06-13
* fix/revert the unsigned-shift change made to clamp in 3836. For clamp we wantGravatar reed@google.com2012-05-04
* We were numerically overflowing our 16bit coordinates that we communicateGravatar reed@google.com2012-05-03
* speculative fix for debug/release problem on windows with mirror bitmapsGravatar reed@google.com2012-04-18
* don't flip the fractional bits (low 4) for bilerp when in kMirror_TileModeGravatar reed@google.com2012-03-09
* Added BSD license language where missing.Gravatar caryclark@google.com2012-02-17
* fix overflow in matrixproc, and add debugging code to test thatGravatar reed@android.com2010-04-14
* add neon opts for matrix procsGravatar reed@android.com2009-09-15
* fix typo in matrix proc index computation, where we were always taking theGravatar reed@android.com2009-08-14
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13
* grab from latest androidGravatar reed@android.com2008-12-17