aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkBitmapProcState.h
Commit message (Expand)AuthorAge
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-11-21
* detect gigantoid matrices, and do nothing to avoid wacky overflows from float...Gravatar reed@google.com2012-11-20
* fast case for translate-only repeat bitmapshader, so Tom can be happyGravatar reed@google.com2012-10-16
* reland 5926 w/ fix in middle loop (thank you asserts)Gravatar reed@google.com2012-10-12
* revert 5926 (debug assert)Gravatar reed@google.com2012-10-12
* add shaderproc32 for translate+clamp+nofilter.Gravatar reed@google.com2012-10-12
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* land http://codereview.appspot.com/6353063/ by LeiGravatar reed@google.com2012-07-24
* add debuggin matrix-proc to validate its output before calling the samplersGravatar reed@google.com2012-03-27
* enable fractionalint (64bit) math in bitmap procsGravatar reed@google.com2012-03-14
* don't flip the fractional bits (low 4) for bilerp when in kMirror_TileModeGravatar reed@google.com2012-03-09
* disable 64bit opt for now, as I debug skew failure in DRTGravatar reed@google.com2012-03-08
* apply FractionalInt improvement to rotatedGravatar reed@google.com2012-03-08
* use higher precision (64bit) fixed-point for matrix procGravatar reed@google.com2012-03-07
* SSSE3 code for drawing rotated bitmaps; produces 25-30% speedup.Gravatar tomhudson@google.com2012-03-06
* SSE2 version of ClampX_ClampY_{no}filter_affine, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-28
* SSE2 version of ClampX_ClampY_{no}filter_scale; yields 10-20% speedup inGravatar tomhudson@google.com2012-02-22
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* fix overflow in matrixproc, and add debugging code to test thatGravatar reed@android.com2010-04-14
* SSE2-ified S32_alpha_D32_filter_DX (refactoring to come). Also shaved a fewGravatar senorblanco@chromium.org2009-12-10
* More SSE2 optimizations. This CL implements an SSE2 version of S32_bitmap_D3...Gravatar senorblanco@chromium.org2009-11-30
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13
* add platformProcs() porting functionGravatar reed@android.com2009-08-03
* clean up SkBitmapProcState in preparation for adding porting-layer functionsGravatar reed@android.com2009-08-03
* remove conditional build flag for mipmapsGravatar reed@android.com2009-07-17
* add shaderprocs for all-in-one special blits (matrix+sampler)Gravatar reed@android.com2009-07-16
* remove obsolete stateGravatar reed@android.com2009-01-12
* grab from latest androidGravatar reed@android.com2008-12-17