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SkBitmapProcState.h
Commit message (
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Author
Age
*
Sanitizing source files in Skia_Periodic_House_Keeping
skia.committer@gmail.com
2012-11-21
*
detect gigantoid matrices, and do nothing to avoid wacky overflows from float...
reed@google.com
2012-11-20
*
fast case for translate-only repeat bitmapshader, so Tom can be happy
reed@google.com
2012-10-16
*
reland 5926 w/ fix in middle loop (thank you asserts)
reed@google.com
2012-10-12
*
revert 5926 (debug assert)
reed@google.com
2012-10-12
*
add shaderproc32 for translate+clamp+nofilter.
reed@google.com
2012-10-12
*
Result of running tools/sanitize_source_files.py (which was added in https://...
rmistry@google.com
2012-08-23
*
land http://codereview.appspot.com/6353063/ by Lei
reed@google.com
2012-07-24
*
add debuggin matrix-proc to validate its output before calling the samplers
reed@google.com
2012-03-27
*
enable fractionalint (64bit) math in bitmap procs
reed@google.com
2012-03-14
*
don't flip the fractional bits (low 4) for bilerp when in kMirror_TileMode
reed@google.com
2012-03-09
*
disable 64bit opt for now, as I debug skew failure in DRT
reed@google.com
2012-03-08
*
apply FractionalInt improvement to rotated
reed@google.com
2012-03-08
*
use higher precision (64bit) fixed-point for matrix proc
reed@google.com
2012-03-07
*
SSSE3 code for drawing rotated bitmaps; produces 25-30% speedup.
tomhudson@google.com
2012-03-06
*
SSE2 version of ClampX_ClampY_{no}filter_affine, courtesy of Jin Yang.
tomhudson@google.com
2012-02-28
*
SSE2 version of ClampX_ClampY_{no}filter_scale; yields 10-20% speedup in
tomhudson@google.com
2012-02-22
*
Automatic update of all copyright notices to reflect new license terms.
epoger@google.com
2011-07-28
*
fix overflow in matrixproc, and add debugging code to test that
reed@android.com
2010-04-14
*
SSE2-ified S32_alpha_D32_filter_DX (refactoring to come). Also shaved a few
senorblanco@chromium.org
2009-12-10
*
More SSE2 optimizations. This CL implements an SSE2 version of S32_bitmap_D3...
senorblanco@chromium.org
2009-11-30
*
add method to compute max count for a given buffer size in the bitmap shader.
reed@android.com
2009-08-14
*
add special matrixprocs when the matrix is at most translate. These are faster
reed@android.com
2009-08-13
*
add platformProcs() porting function
reed@android.com
2009-08-03
*
clean up SkBitmapProcState in preparation for adding porting-layer functions
reed@android.com
2009-08-03
*
remove conditional build flag for mipmaps
reed@android.com
2009-07-17
*
add shaderprocs for all-in-one special blits (matrix+sampler)
reed@android.com
2009-07-16
*
remove obsolete state
reed@android.com
2009-01-12
*
grab from latest android
reed@android.com
2008-12-17