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path: root/src/core/SkBitmapProcState.cpp
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* Fix bug in 1xN SkBitmapProcShader optimizationGravatar robertphillips@google.com2013-01-22
* Placing 1xN bitmap shader opt behind a flag to delay WebKit rebaselinesGravatar robertphillips@google.com2013-01-21
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-19
* Fix 7273 for neonGravatar robertphillips@google.com2013-01-18
* Added shaderproc for 1xN repeatX/repeatY BitmapProcShaderGravatar robertphillips@google.com2013-01-18
* Fix the computed (new) inverse matrix when we detect that a shader's matrixGravatar reed@google.com2013-01-05
* detect gigantoid matrices, and do nothing to avoid wacky overflows from float...Gravatar reed@google.com2012-11-20
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-10-18
* Munch the incoming inverse to force nearly-no-scale to no-scale, if we thinkGravatar reed@google.com2012-10-17
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-10-17
* fast case for translate-only repeat bitmapshader, so Tom can be happyGravatar reed@google.com2012-10-16
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-10-13
* retool fFilterOne[X,Y] to store the translate dx, dy, so we can avoid floatGravatar reed@google.com2012-10-12
* reland 5926 w/ fix in middle loop (thank you asserts)Gravatar reed@google.com2012-10-12
* revert 5926 (debug assert)Gravatar reed@google.com2012-10-12
* add shaderproc32 for translate+clamp+nofilter.Gravatar reed@google.com2012-10-12
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* arm: dynamic NEON support for SkBitmapProcState functions.Gravatar digit@google.com2012-08-13
* Since we only have 1 proc for SA8_alpha_D32 (i.e. no opaque special-case) weGravatar reed@google.com2012-04-10
* add debuggin matrix-proc to validate its output before calling the samplersGravatar reed@google.com2012-03-27
* apply FractionalInt improvement to rotatedGravatar reed@google.com2012-03-08
* use higher precision (64bit) fixed-point for matrix procGravatar reed@google.com2012-03-07
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* Revert "We extract a sub-function from MAKENAME(_nofilter_DX), only dealing w...Gravatar agl@chromium.org2010-06-18
* We extract a sub-function from MAKENAME(_nofilter_DX), only dealing with readingGravatar agl@chromium.org2010-06-16
* fix overflow in matrixproc, and add debugging code to test thatGravatar reed@android.com2010-04-14
* add shaderproc32 for index bitmaps. neon version of 32->16+ditherGravatar reed@android.com2009-10-27
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13
* more neon work:Gravatar reed@android.com2009-08-07
* add platformProcs() porting functionGravatar reed@android.com2009-08-03
* clean up SkBitmapProcState in preparation for adding porting-layer functionsGravatar reed@android.com2009-08-03
* add special proc for repeat 16->16 filter bitmap shaderGravatar reed@android.com2009-07-17
* remove conditional build flag for mipmapsGravatar reed@android.com2009-07-17
* first cut at support for HW-specific blits/etc.Gravatar reed@android.com2009-07-16
* try our first special-case shaderprocGravatar reed@android.com2009-07-16
* add shaderprocs for all-in-one special blits (matrix+sampler)Gravatar reed@android.com2009-07-16
* Handle kA8 bitmaps drawing through a matrix (was infinitely recursive)Gravatar reed@android.com2009-02-24
* remove obsolete stateGravatar reed@android.com2009-01-12
* grab from latest androidGravatar reed@android.com2008-12-17