| Commit message (Collapse) | Author | Age |
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This change is motivated by the desire to see the text information in the debugger when not in developer mode. It is structured so user's can disable it if the capability is not wanted.
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/197763008
git-svn-id: http://skia.googlecode.com/svn/trunk@13795 2bbb7eff-a529-9590-31e7-b0007b416f81
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Add SkSmallAllocator, a template for allocating small (as defined by the
instantiation) objects without extra calls to new. Add a helper macro to
make using it simple.
Remove SkTemplatesPriv.h, whose behavior is replaced by SkSmallAllocator.
The old SK_PLACEMENT_NEW had the following drawbacks:
- Easily confused with SkNEW_PLACEMENT.
- Requires passing around lots of void*s along with the storageSize.
- Requires using a separate class for deleting it.
- We had multiple ways Auto objects for deleting in different places.
- It always did a straight heap allocation on Windows, meaning Windows
did not get any advantages from the confusing code.
The new SkSmallAllocator simplifies things:
- It is clear about what it does.
- It takes care of the deletion in one place that is automatically
handled.
Further, the new class can be used to create more than one object. This
is in preparation for BUG=skia:1976, for which we would like to create
a new object without extra heap allocations. The plan is to create both
the blitter and the new object on the stack using the SkSmallAllocator.
Add a new test for SkSmallAllocator.
SkShader.h:
Move the private version of CreateBitmapShader to SkBitmapProcShader
(which already has the implementation) and remove the friend class
(which was only used to call this private function). This allows
SkSmallAllocator to reside in the private src/ directory.
SkBitmapProcShader:
Move CreateBitmapShader and the macro for the storage size here. With
the macro in a (private) header, the (private) headers with function
declarations (which now depend on the storage size used) can see the
macro.
Use SkSmallAllocator in CreateBitmapShader.
Change the macro to kBlitterStorageByteCount, since SkSmallAllocator
takes a byte count as its template parameter.
SkBlitter:
Use the SkSmallAllocator.
Remove Sk3DShader::fKillProc and SkAutoCallProc. Both of their
behaviors have been moved into SkSmallAllocator (SkAutoCallProc was
unnecessary anyway, because the only time we ever used it we also
called detach(), so its auto behavior never happened).
Create the Sk3DShader on the stack, if there's room.
Remove the helper version of Choose, which was unused.
SmallAllocatorTest:
Test for the new class.
The rest:
Use SkSmallAllocator.
BUG=skia:1976
R=reed@google.com, mtklein@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/179343005
git-svn-id: http://skia.googlecode.com/svn/trunk@13696 2bbb7eff-a529-9590-31e7-b0007b416f81
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patch from issue 172063004
BUG=skia:
R=scroggo@google.com
Review URL: https://codereview.chromium.org/173893002
git-svn-id: http://skia.googlecode.com/svn/trunk@13520 2bbb7eff-a529-9590-31e7-b0007b416f81
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Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
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Fix fallback to MIP from bicubic for bitmap shaders
Skip MIP level generation on GPU when not minifying
Add medium quality and mixed up/down matrix test cases to filterbitmap tests
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/103913012
git-svn-id: http://skia.googlecode.com/svn/trunk@12697 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrTextureParams allows the caller to override the filter mode. But no filtering other than nearest neighbor makes sense.
Also removes coord set from creation signature since it is unused.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/99523008
git-svn-id: http://skia.googlecode.com/svn/trunk@12591 2bbb7eff-a529-9590-31e7-b0007b416f81
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as it interferes with deleyed mipmap generation.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/105353002
git-svn-id: http://skia.googlecode.com/svn/trunk@12576 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=scroggo@google.com
Review URL: https://codereview.chromium.org/23591030
git-svn-id: http://skia.googlecode.com/svn/trunk@11258 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@11089 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=bsalomon@google.com, reed@google.com
Review URL: https://codereview.chromium.org/23779003
git-svn-id: http://skia.googlecode.com/svn/trunk@11087 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@10385 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@10369 2bbb7eff-a529-9590-31e7-b0007b416f81
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the paint's filter modes to the GPU
BUG=
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/20362002
git-svn-id: http://skia.googlecode.com/svn/trunk@10368 2bbb7eff-a529-9590-31e7-b0007b416f81
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Revert "Reverted 10056-10059"
This reverts commit bab4ebcaa7270c3b866a8e10917c39b055ebd51a.
Fix broken GM test, reintroduce image scaling.
BUG=
Review URL: https://codereview.chromium.org/18721006
git-svn-id: http://skia.googlecode.com/svn/trunk@10066 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@10060 2bbb7eff-a529-9590-31e7-b0007b416f81
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1) always generate mipmaps if we detect that we are downsampling.
2) pre-scale the image if we detect that we are upsampling
(currently valid for scale+translate only)
3) A few miscellaneous bug fixes related to image scaling.
Still need SSE/Neon versions of these image scalers.
BUG=
R=bsalomon@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/18978014
git-svn-id: http://skia.googlecode.com/svn/trunk@10056 2bbb7eff-a529-9590-31e7-b0007b416f81
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the caller.
Review URL: https://codereview.appspot.com/7198049
git-svn-id: http://skia.googlecode.com/svn/trunk@7362 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrSingleTextureEffect abstract.
Review URL: https://codereview.appspot.com/7142049
git-svn-id: http://skia.googlecode.com/svn/trunk@7254 2bbb7eff-a529-9590-31e7-b0007b416f81
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This is the first step towards automatic recycling of scratch resouces in the cache via ref-cnts.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7092061
git-svn-id: http://skia.googlecode.com/svn/trunk@7222 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7105045/
git-svn-id: http://skia.googlecode.com/svn/trunk@7201 2bbb7eff-a529-9590-31e7-b0007b416f81
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debugging fInSetContext flag up-to-date.
git-svn-id: http://skia.googlecode.com/svn/trunk@7175 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
Review URL: https://codereview.appspot.com/7096058
git-svn-id: http://skia.googlecode.com/svn/trunk@7165 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/7086051
git-svn-id: http://skia.googlecode.com/svn/trunk@7153 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@6806 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@6802 2bbb7eff-a529-9590-31e7-b0007b416f81
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A big caller of lockPixels is setContext in the bitmapshader.
This change replaces beginSession/endSession with adding endContext(), and
adds debugging code to ensure that
1. setContext calls are never nested
2. endContext is always called after each setContext call.
Review URL: https://codereview.appspot.com/6937046
git-svn-id: http://skia.googlecode.com/svn/trunk@6798 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@6736 2bbb7eff-a529-9590-31e7-b0007b416f81
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May cause very slight GM changes in gpu two pt radial/conical radients.
Review URL: https://codereview.appspot.com/6821056
git-svn-id: http://skia.googlecode.com/svn/trunk@6221 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6649055
git-svn-id: http://skia.googlecode.com/svn/trunk@5930 2bbb7eff-a529-9590-31e7-b0007b416f81
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Instead, force all builds to call InitializeFlattenables.
Remove the make_debugger script, which was created to force
rebuilding without global static initializers so that all flattenables
would be linked. It is no longer necessary since all flattenables
will be linked thanks to InitializeFlattenables, which now can (and
must) be called when global static initializers are turned on.
BUG=https://code.google.com/p/skia/issues/detail?id=903
BUG=https://code.google.com/p/skia/issues/detail?id=902
Review URL: https://codereview.appspot.com/6548044
git-svn-id: http://skia.googlecode.com/svn/trunk@5642 2bbb7eff-a529-9590-31e7-b0007b416f81
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This CL is an effort to stage the conversion to named
parameters for all SkFlattenable commands. This particular
stage only does the following two things...
1. Move flattenable buffers from SkFlattenable.h into
their own header.
2. Update and Add new read write methods for better clarity
and convenience.
BUG=
Review URL: https://codereview.appspot.com/6448095
git-svn-id: http://skia.googlecode.com/svn/trunk@4980 2bbb7eff-a529-9590-31e7-b0007b416f81
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now-unecessary twoPointRadialParams parameter from asABitmap.
In SkGpuDevice we still fall back on using asABitmap for effects that don't have asNewCustomStage implemented, but it still simplifies things a fair amount.
Review URL: https://codereview.appspot.com/6430060
git-svn-id: http://skia.googlecode.com/svn/trunk@4755 2bbb7eff-a529-9590-31e7-b0007b416f81
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pixelref subclasses want a mutex to guard their lock/unlock virtuals, and (b)
most subclasses use the same mutex for *all* of their instances, even when there
is no explicit need to guard modifying one instances with another.
When we try drawing bitmaps from multiple threads, we are seeing a lot of slow-
down from these mutexes. This CL has two changes to try to speed things up.
1. Add setPreLocked(), for pixelrefs who never need the onLockPixels
virtual to be called. This speeds up those subclasses in multithreaded environs
as it avoids the mutex lock all together (e.g. SkMallocPixelRef).
2. Add setMutex() to allow a subclass to change the mutex choice. ashmem wants
this, since its unflattening constructor cannot pass down the null, it needs
to cleanup afterwards.
Review URL: https://codereview.appspot.com/6199075
git-svn-id: http://skia.googlecode.com/svn/trunk@3985 2bbb7eff-a529-9590-31e7-b0007b416f81
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between these two procs. The fixes was in two parts:
1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
can't represent those coordinates in our transport format (yet).
2. Perform an unsigned shift during the calculation, so we don't get
sign-extension bleed when packing the two values (X,Y) into our 32bit
slot.
Review URL: https://codereview.appspot.com/6173046
git-svn-id: http://skia.googlecode.com/svn/trunk@3836 2bbb7eff-a529-9590-31e7-b0007b416f81
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The following changes were made by this CL:
1. Make flatten() a protected method as callers should use
SkFlattenableWriteBuffer to flatten an object
2. Make flatten a const method (including subclasses)
3. Mark subclass implementation of flatten with SK_OVERRIDE
4. Ensure overridden flatten impls call their parent
5. Remove no-op implementations of flatten from subclasses
Additionally, if necessary the unflattening constructor was
also moved to the protected section of the subclasses
header if it was not already there.
git-svn-id: http://skia.googlecode.com/svn/trunk@3540 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/5901063
git-svn-id: http://skia.googlecode.com/svn/trunk@3505 2bbb7eff-a529-9590-31e7-b0007b416f81
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M include/effects/SkAvoidXfermode.h
M include/effects/SkDiscretePathEffect.h
M include/effects/Sk1DPathEffect.h
M include/effects/Sk2DPathEffect.h
M include/effects/SkBlurDrawLooper.h
M include/effects/SkPixelXorXfermode.h
M include/effects/SkDashPathEffect.h
M include/effects/SkColorMatrixFilter.h
M include/effects/SkEmbossMaskFilter.h
M include/effects/SkLayerDrawLooper.h
M include/effects/SkGroupShape.h
M include/effects/SkBlurImageFilter.h
M include/effects/SkRectShape.h
A include/effects/SkEffects.h
M include/effects/SkCornerPathEffect.h
M include/effects/SkGradientShader.h
M include/effects/SkBlurMaskFilter.h
M include/effects/SkLayerRasterizer.h
M include/core/SkMallocPixelRef.h
M include/core/SkFlattenable.h
M include/core/SkShape.h
M include/core/SkPixelRef.h
M include/core/SkGraphics.h
M include/core/SkPathEffect.h
M include/core/SkPostConfig.h
M include/core/SkXfermode.h
M include/core/SkColorFilter.h
M include/images/SkFlipPixelRef.h
M include/images/SkImageRef_GlobalPool.h
M src/effects/SkDashPathEffect.cpp
M src/effects/SkColorMatrixFilter.cpp
M src/effects/SkBlurImageFilter.cpp
M src/effects/SkGroupShape.cpp
M src/effects/SkCornerPathEffect.cpp
M src/effects/SkGradientShader.cpp
M src/effects/SkBlurMaskFilter.cpp
M src/effects/SkAvoidXfermode.cpp
M src/effects/Sk2DPathEffect.cpp
M src/effects/SkBlurDrawLooper.cpp
M src/effects/SkPixelXorXfermode.cpp
M src/effects/SkColorFilters.cpp
M src/effects/SkLayerDrawLooper.cpp
M src/effects/SkRectShape.cpp
A src/effects/SkEffects.cpp
M src/effects/SkLayerRasterizer.cpp
M src/effects/SkDiscretePathEffect.cpp
M src/effects/Sk1DPathEffect.cpp
A src/effects/SkEffects_none.cpp
M src/core/SkPixelRef.cpp
M src/core/SkGraphics.cpp
M src/core/SkFlattenable.cpp
M src/core/SkBitmapProcShader.h
M src/core/SkPathEffect.cpp
M src/core/SkShape.cpp
M src/core/SkXfermode.cpp
M src/core/SkMallocPixelRef.cpp
M src/core/SkBitmapProcShader.cpp
M src/images/SkFlipPixelRef.cpp
M src/images/SkImageRef_GlobalPool.cpp
A src/ports/SkGlobalInitialization_chromium.cpp
M src/ports/SkImageRef_ashmem.h
M src/ports/SkImageRef_ashmem.cpp
A src/ports/SkGlobalInitialization_default.cpp
M gyp/effects.gyp
M gyp/tools.gyp
M gyp/ports.gyp
git-svn-id: http://skia.googlecode.com/svn/trunk@2876 2bbb7eff-a529-9590-31e7-b0007b416f81
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REVIEW=http://codereview.appspot.com/5451102/
TEST=unit test ShaderOpacity
git-svn-id: http://skia.googlecode.com/svn/trunk@2840 2bbb7eff-a529-9590-31e7-b0007b416f81
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I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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(i.e. has no pixels at all)
git-svn-id: http://skia.googlecode.com/svn/trunk@1792 2bbb7eff-a529-9590-31e7-b0007b416f81
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change private cache fields in gradient to be mutable
git-svn-id: http://skia.googlecode.com/svn/trunk@898 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
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have a bitmap with pixels, but no (required) colortable. readyToDraw() knows
to check for this.
git-svn-id: http://skia.googlecode.com/svn/trunk@599 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@548 2bbb7eff-a529-9590-31e7-b0007b416f81
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always will be too.
git-svn-id: http://skia.googlecode.com/svn/trunk@406 2bbb7eff-a529-9590-31e7-b0007b416f81
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This allows us to take more optimal paths, even when filtering or dithering
git-svn-id: http://skia.googlecode.com/svn/trunk@386 2bbb7eff-a529-9590-31e7-b0007b416f81
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(like gradients) to support predithering. If they do, then they would suppress
kConstInY16, since they no longer are const.
The blitters now check for each flag separately, so we don't have to give up
const-in-Y in the 32bit case, since in that mode we don't care about dithering.
git-svn-id: http://skia.googlecode.com/svn/trunk@339 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@336 2bbb7eff-a529-9590-31e7-b0007b416f81
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- copyTo() now preserves isOpaqueness, and BitmapCopyTest tests it
- bitmap shader doesn't claim to have shadespan16 if dithering is on, since its
sampler doesn't auto-dither (note that gradients do auto-dither in their
16bit sampler)
- blitter setup just relies on the shader to report if its 16bit sampler can be
called (allowing gradients to say yes regardless of dither, but bitmaps to say
no if dithering is on)
git-svn-id: http://skia.googlecode.com/svn/trunk@331 2bbb7eff-a529-9590-31e7-b0007b416f81
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fix bug in quad loop of fill_sequential where we were going one quad too far.
git-svn-id: http://skia.googlecode.com/svn/trunk@322 2bbb7eff-a529-9590-31e7-b0007b416f81
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