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Commit message (Expand)AuthorAge
* Move expensive initialization to onOnceBeforeDrawGravatar Brian Osman2017-07-12
* add srgb gamma colorfiltersGravatar Mike Reed2017-07-05
* remove unneeded code for index8 imagseGravatar Mike Reed2017-07-03
* Enable SDF text when using a perspective matrix.Gravatar Jim Van Verth2017-06-27
* Fix WavyPathText sampleGravatar Chris Dalton2017-06-21
* remove unused mode parameter from SkMergeImageFilterGravatar Mike Reed2017-06-19
* Fix buffer overflow in SamplePathTextGravatar Chris Dalton2017-06-15
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* Add TiledDrawScheduler so we can concurrently draw and enqueGravatar Yuqian Li2017-06-05
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* delete some dead code in SampleAppGravatar Mike Klein2017-05-31
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* move perlinenoise2 into effectsGravatar Mike Reed2017-05-30
* Restore SampleApp picture drawingGravatar Florin Malita2017-05-30
* Add cumulative fps to SampleAppGravatar Yuqian Li2017-05-24
* Add Material Design shadow reference sampleGravatar Jim Van Verth2017-05-23
* Cache ambient and spot shadows at a canonical positionGravatar Jim Van Verth2017-05-22
* Fix shadow_utils light position for SampleApp tilingGravatar Jim Van Verth2017-05-17
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* SkCanvas: Helpers for draw{Point,Line,Circle}Gravatar Hal Canary2017-05-16
* Unify ShadowUtils interfaceGravatar Jim Van Verth2017-05-10
* Remove height functor for shadows and replace with plane equation paramsGravatar Jim Van Verth2017-05-08
* More analytic shadow refactoring.Gravatar Jim Van Verth2017-05-05
* Add ShadowUtils sample.Gravatar Jim Van Verth2017-05-04
* Combine the ambient and spot alphas into the base colorGravatar Jim Van Verth2017-05-04
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* drawfilter is legacy-guarded, no need for deprecatedGravatar Mike Reed2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
* Initial clip-mask-layer supportGravatar Florin Malita2017-05-01
* add drawString helper to canvasGravatar Cary Clark2017-04-28
* Revert "Revert "Delete copyTo(Allocator), hide copyTo() behind flag""Gravatar Matt Sarett2017-04-28
* add helper makeShader for the common Clamp caseGravatar Mike Reed2017-04-28
* Fix fast blur for shadow rrects.Gravatar Jim Van Verth2017-04-28
* Revert "Delete copyTo(Allocator), hide copyTo() behind flag"Gravatar Matt Sarett2017-04-27
* Delete copyTo(Allocator), hide copyTo() behind flagGravatar Matt Sarett2017-04-27
* Circular shadow fixes for Flutter.Gravatar Jim Van Verth2017-04-21
* hide lockpixels api behind flagGravatar Mike Reed2017-04-17
* deprecate odd variants of SkCanvas::readPixelsGravatar Mike Reed2017-04-17
* Add perspective shadowsGravatar Jim Van Verth2017-04-11
* hide most details of SkPatchUtilsGravatar Mike Reed2017-04-05
* Revert[4] "clean up (partially) colortable api""""Gravatar Mike Reed2017-04-03
* move vertex-mode enum into SkVerticesGravatar Mike Reed2017-04-03
* Add SkThreadedBMPDevice for Threaded Raster BackendGravatar Yuqian Li2017-04-03
* Revert "Revert[2] "clean up (partially) colortable api"""Gravatar Mike Reed2017-04-01