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*
Remove SkAutoGlyphCache decls that happen to work
Herb Derby
2018-03-22
*
BUILD: build when !skia_use_expat
Hal Canary
2018-03-22
*
ccpr: Use a more stable formula to find quadratic coordinates
Chris Dalton
2018-03-21
*
ccpr: Update the sample to use proper coverage count buffers
Chris Dalton
2018-03-20
*
Some iwyu for tests which will otherwise break.
Ben Wagner
2018-03-14
*
hide SkBlurMaskFilter and SkBlurQuality
Mike Reed
2018-03-14
*
Remove SkDumpCanvas
Brian Osman
2018-03-10
*
ccpr: Simplify triangle corners
Chris Dalton
2018-03-09
*
Remove all uses of getCache with get.
Herb Derby
2018-03-09
*
Revert "ccpr: Draw curves in a single pass"
Chris Dalton
2018-03-08
*
Revert "ccpr: Simplify triangle corners"
Chris Dalton
2018-03-08
*
ccpr: Simplify triangle corners
Chris Dalton
2018-03-08
*
ccpr: Draw curves in a single pass
Chris Dalton
2018-03-08
*
ccpr: Combine GS triangle hulls and edges into a single draw
Chris Dalton
2018-03-07
*
Revert "Remove attach and detach glyph cache."
Herb Derby
2018-03-07
*
Remove attach and detach glyph cache.
Herb Derby
2018-03-07
*
Move internal calls from GrContext to GrContextPriv
Robert Phillips
2018-03-06
*
Fall back to blurs for unsupported DrawShadow cases
Jim Van Verth
2018-02-28
*
Remove deprecated drawShadow interfaces
Jim Van Verth
2018-02-28
*
Resurrect pathfinder in viewer and rename to "bisect"
Chris Dalton
2018-02-20
*
Fix thrashing issue with multitextured atlas.
Jim Van Verth
2018-02-17
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-14
*
Revert "ccpr: Tessellate fans for very large and/or simple paths"
Cary Clark
2018-02-12
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-12
*
use SkShaper instead of SkTextBox
Mike Reed
2018-02-10
*
Revert "use SkShaper instead of SkTextBox"
Yuqian Li
2018-02-09
*
use SkShaper instead of SkTextBox
Mike Reed
2018-02-08
*
Simplify SkAnimatedImage
Leon Scroggins III
2018-01-30
*
[skottie] Hierarchical animators
Florin Malita
2018-01-29
*
eliminate SK_BUILD_FOR_WIN32
Mike Klein
2018-01-26
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2018-01-26
*
ccpr: Use primitive restart feature on ARM
Chris Dalton
2018-01-23
*
remove unneeded SkFlattenableSerialization
Mike Reed
2018-01-23
*
IWYU -- SkShader.h
Mike Reed
2018-01-23
*
Convert SVGPong sample to sksg
Florin Malita
2018-01-22
*
Respect repetition count in SkAnimatedImage
Leon Scroggins III
2018-01-22
*
Add Chinese zoom Sample.
Jim Van Verth
2018-01-22
*
remove unused SkRasterizer
Mike Reed
2018-01-21
*
Use SkAndroidCodec in SkAnimatedImage
Leon Scroggins III
2018-01-16
*
Add an SkDrawable for animated images (e.g. GIF)
Leon Scroggins III
2018-01-12
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
*
move largest apis into private
Mike Reed
2018-01-08
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
[sksg] Fix paint inval
Florin Malita
2017-12-29
*
Fix leak in GM:Rectanizer
Florin Malita
2017-12-24
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Initial scene graph (SkSG)
Florin Malita
2017-12-21
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
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