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* Remove SkAutoGlyphCache decls that happen to workGravatar Herb Derby2018-03-22
* BUILD: build when !skia_use_expatGravatar Hal Canary2018-03-22
* ccpr: Use a more stable formula to find quadratic coordinatesGravatar Chris Dalton2018-03-21
* ccpr: Update the sample to use proper coverage count buffersGravatar Chris Dalton2018-03-20
* Some iwyu for tests which will otherwise break.Gravatar Ben Wagner2018-03-14
* hide SkBlurMaskFilter and SkBlurQualityGravatar Mike Reed2018-03-14
* Remove SkDumpCanvasGravatar Brian Osman2018-03-10
* ccpr: Simplify triangle cornersGravatar Chris Dalton2018-03-09
* Remove all uses of getCache with get.Gravatar Herb Derby2018-03-09
* Revert "ccpr: Draw curves in a single pass"Gravatar Chris Dalton2018-03-08
* Revert "ccpr: Simplify triangle corners"Gravatar Chris Dalton2018-03-08
* ccpr: Simplify triangle cornersGravatar Chris Dalton2018-03-08
* ccpr: Draw curves in a single passGravatar Chris Dalton2018-03-08
* ccpr: Combine GS triangle hulls and edges into a single drawGravatar Chris Dalton2018-03-07
* Revert "Remove attach and detach glyph cache."Gravatar Herb Derby2018-03-07
* Remove attach and detach glyph cache.Gravatar Herb Derby2018-03-07
* Move internal calls from GrContext to GrContextPrivGravatar Robert Phillips2018-03-06
* Fall back to blurs for unsupported DrawShadow casesGravatar Jim Van Verth2018-02-28
* Remove deprecated drawShadow interfacesGravatar Jim Van Verth2018-02-28
* Resurrect pathfinder in viewer and rename to "bisect"Gravatar Chris Dalton2018-02-20
* Fix thrashing issue with multitextured atlas.Gravatar Jim Van Verth2018-02-17
* ccpr: Tessellate fans for very large and/or simple pathsGravatar Chris Dalton2018-02-14
* Revert "ccpr: Tessellate fans for very large and/or simple paths"Gravatar Cary Clark2018-02-12
* ccpr: Tessellate fans for very large and/or simple pathsGravatar Chris Dalton2018-02-12
* use SkShaper instead of SkTextBoxGravatar Mike Reed2018-02-10
* Revert "use SkShaper instead of SkTextBox"Gravatar Yuqian Li2018-02-09
* use SkShaper instead of SkTextBoxGravatar Mike Reed2018-02-08
* Simplify SkAnimatedImageGravatar Leon Scroggins III2018-01-30
* [skottie] Hierarchical animatorsGravatar Florin Malita2018-01-29
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2018-01-26
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* remove unneeded SkFlattenableSerializationGravatar Mike Reed2018-01-23
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* Convert SVGPong sample to sksgGravatar Florin Malita2018-01-22
* Respect repetition count in SkAnimatedImageGravatar Leon Scroggins III2018-01-22
* Add Chinese zoom Sample.Gravatar Jim Van Verth2018-01-22
* remove unused SkRasterizerGravatar Mike Reed2018-01-21
* Use SkAndroidCodec in SkAnimatedImageGravatar Leon Scroggins III2018-01-16
* Add an SkDrawable for animated images (e.g. GIF)Gravatar Leon Scroggins III2018-01-12
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08
* move largest apis into privateGravatar Mike Reed2018-01-08
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* [sksg] Fix paint invalGravatar Florin Malita2017-12-29
* Fix leak in GM:RectanizerGravatar Florin Malita2017-12-24
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Initial scene graph (SkSG)Gravatar Florin Malita2017-12-21
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20