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* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2018-01-26
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* remove unneeded SkFlattenableSerializationGravatar Mike Reed2018-01-23
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* Convert SVGPong sample to sksgGravatar Florin Malita2018-01-22
* Respect repetition count in SkAnimatedImageGravatar Leon Scroggins III2018-01-22
* Add Chinese zoom Sample.Gravatar Jim Van Verth2018-01-22
* remove unused SkRasterizerGravatar Mike Reed2018-01-21
* Use SkAndroidCodec in SkAnimatedImageGravatar Leon Scroggins III2018-01-16
* Add an SkDrawable for animated images (e.g. GIF)Gravatar Leon Scroggins III2018-01-12
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08
* move largest apis into privateGravatar Mike Reed2018-01-08
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* [sksg] Fix paint invalGravatar Florin Malita2017-12-29
* Fix leak in GM:RectanizerGravatar Florin Malita2017-12-24
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Initial scene graph (SkSG)Gravatar Florin Malita2017-12-21
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* Revert "efficiently dash very large rectangles and very long lines"Gravatar Cary Clark2017-12-19
* Fix alpha contribution to tonal color.Gravatar Jim Van Verth2017-12-19
* efficiently dash very large rectangles and very long linesGravatar Cary Clark2017-12-19
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Fix SampleLua buildGravatar Florin Malita2017-12-11
* Revert "Revert "resources: remove most uses of GetResourcePath()""Gravatar Mike Reed2017-12-09
* Revert "resources: remove most uses of GetResourcePath()"Gravatar Mike Reed2017-12-08
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
* resources: resource identifiers don't begin with leading slashGravatar Hal Canary2017-12-08
* resources: remove most uses of GetResourcePath()Gravatar Hal Canary2017-12-08
* resources: orgainize directory.Gravatar Hal Canary2017-12-08
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* turn on extended Clang warnings on Windows tooGravatar Chris Dalton2017-12-04
* Fix SVGPong slide crash in ViewerGravatar Florin Malita2017-12-03
* Remove more views code, just to simplify thingsGravatar Brian Osman2017-12-01
* Delete even more unused views codeGravatar Brian Osman2017-11-29
* Remove a huge pile of views codeGravatar Brian Osman2017-11-22
* Fix XferDemo by sending push button events directly to parentGravatar Brian Osman2017-11-22
* Remove SampleApp and convert HelloWorld to sk_appGravatar Brian Osman2017-11-21
* Remove clutter from experimentalGravatar Brian Osman2017-11-21
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Enable tonal color for shadows by default.Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-14
* Revert "Alloc glyph image correctly for SkMask::k3D_Format."Gravatar Brian Osman2017-11-14
* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-14
* Revert "Alloc glyph image correctly for SkMask::k3D_Format."Gravatar Ben Wagner2017-11-13
* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-13