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Commit message (
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Author
Age
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
[sksg] Fix paint inval
Florin Malita
2017-12-29
*
Fix leak in GM:Rectanizer
Florin Malita
2017-12-24
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Initial scene graph (SkSG)
Florin Malita
2017-12-21
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
Revert "efficiently dash very large rectangles and very long lines"
Cary Clark
2017-12-19
*
Fix alpha contribution to tonal color.
Jim Van Verth
2017-12-19
*
efficiently dash very large rectangles and very long lines
Cary Clark
2017-12-19
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Fix SampleLua build
Florin Malita
2017-12-11
*
Revert "Revert "resources: remove most uses of GetResourcePath()""
Mike Reed
2017-12-09
*
Revert "resources: remove most uses of GetResourcePath()"
Mike Reed
2017-12-08
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
*
resources: resource identifiers don't begin with leading slash
Hal Canary
2017-12-08
*
resources: remove most uses of GetResourcePath()
Hal Canary
2017-12-08
*
resources: orgainize directory.
Hal Canary
2017-12-08
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
*
turn on extended Clang warnings on Windows too
Chris Dalton
2017-12-04
*
Fix SVGPong slide crash in Viewer
Florin Malita
2017-12-03
*
Remove more views code, just to simplify things
Brian Osman
2017-12-01
*
Delete even more unused views code
Brian Osman
2017-11-29
*
Remove a huge pile of views code
Brian Osman
2017-11-22
*
Fix XferDemo by sending push button events directly to parent
Brian Osman
2017-11-22
*
Remove SampleApp and convert HelloWorld to sk_app
Brian Osman
2017-11-21
*
Remove clutter from experimental
Brian Osman
2017-11-21
*
Revert "Use int when possible to calculate atlas indices in shaders."
Jim Van Verth
2017-11-20
*
Enable tonal color for shadows by default.
Jim Van Verth
2017-11-20
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2017-11-20
*
Alloc glyph image correctly for SkMask::k3D_Format.
Ben Wagner
2017-11-14
*
Revert "Alloc glyph image correctly for SkMask::k3D_Format."
Brian Osman
2017-11-14
*
Alloc glyph image correctly for SkMask::k3D_Format.
Ben Wagner
2017-11-14
*
Revert "Alloc glyph image correctly for SkMask::k3D_Format."
Ben Wagner
2017-11-13
*
Alloc glyph image correctly for SkMask::k3D_Format.
Ben Wagner
2017-11-13
*
move parts of SkPoint to SkPointPriv
Cary Clark
2017-11-08
*
Add clipping options to path text bench and samples
Chris Dalton
2017-11-07
*
clean up cruft about --portableFonts and --resourceFonts
Mike Klein
2017-11-06
*
-= to control width of fatbits line width
Mike Reed
2017-11-02
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Print measure info before closeWindow
Yuqian Li
2017-10-23
*
SampleAAGeometry tweaks
Chris Dalton
2017-10-20
*
Add a SampleApp flag to automate keystrokes on startup
Chris Dalton
2017-10-18
*
Remove redundant parentheses.
Ben Wagner
2017-10-17
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-16
*
Revert "Refactor CCPR coverage shaders for a vertex impl"
Eric Boren
2017-10-16
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-15
*
Add a tooling flag for path mask caching
Chris Dalton
2017-10-13
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