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Commit message (
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Author
Age
*
Minor cleanups for CCPR
Chris Dalton
2017-09-12
*
add L565 to our cycle of color configs in sampleapp
Mike Reed
2017-09-06
*
CCPR: Remove cubic insets and MSAA borders
Chris Dalton
2017-09-05
*
CCPR: Rewrite path parsing
Chris Dalton
2017-09-05
*
Let SampleApp provide the thread pool
Yuqian Li
2017-09-01
*
simplify path validate
Cary Clark
2017-08-29
*
Convert NULL and 0 to nullptr.
Ben Wagner
2017-08-28
*
Add a GrCCPRGeometry file
Chris Dalton
2017-08-28
*
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Greg Daniel
2017-08-24
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Add Chinese fling sample
Robert Phillips
2017-08-16
*
Remove SkTypeface::Style from fuzzers and lua.
Ben Wagner
2017-08-08
*
add 'R' to toggle rasterpipeline in sampleapp
Mike Reed
2017-08-07
*
CCPR: Process quadratic flat edges without soft msaa
Chris Dalton
2017-08-07
*
Remove SkLightingShader and associated classes
Robert Phillips
2017-08-07
*
clang on windows support
Mike Klein
2017-07-31
*
Remove internal use of SkTypeface::Style.
Ben Wagner
2017-07-27
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
New analytic AA scan converter using delta (I call it DAA for now)
Yuqian Li
2017-07-25
*
use unique_ptr for codec factories
Mike Reed
2017-07-25
*
Add Make[backend] calls for creating GrContexts
Greg Daniel
2017-07-25
*
Revert "pass surface to device-manager"
Ben Wagner
2017-07-24
*
remove (unused?) arcto patheffect
Mike Reed
2017-07-24
*
pass surface to device-manager
Mike Reed
2017-07-23
*
Coverage counting path renderer
Chris Dalton
2017-07-14
*
Move expensive initialization to onOnceBeforeDraw
Brian Osman
2017-07-12
*
add srgb gamma colorfilters
Mike Reed
2017-07-05
*
remove unneeded code for index8 imagse
Mike Reed
2017-07-03
*
Enable SDF text when using a perspective matrix.
Jim Van Verth
2017-06-27
*
Fix WavyPathText sample
Chris Dalton
2017-06-21
*
remove unused mode parameter from SkMergeImageFilter
Mike Reed
2017-06-19
*
Fix buffer overflow in SamplePathText
Chris Dalton
2017-06-15
*
Add tonal color support for shadows.
Jim Van Verth
2017-06-09
*
Add TiledDrawScheduler so we can concurrently draw and enque
Yuqian Li
2017-06-05
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
delete some dead code in SampleApp
Mike Klein
2017-05-31
*
Revert "Revert "Delete SkGaussianEdgeShader""
Florin Malita
2017-05-31
*
Revert "Delete SkGaussianEdgeShader"
Florin Malita
2017-05-31
*
Delete SkGaussianEdgeShader
Florin Malita
2017-05-30
*
move perlinenoise2 into effects
Mike Reed
2017-05-30
*
Restore SampleApp picture drawing
Florin Malita
2017-05-30
*
Add cumulative fps to SampleApp
Yuqian Li
2017-05-24
*
Add Material Design shadow reference sample
Jim Van Verth
2017-05-23
*
Cache ambient and spot shadows at a canonical position
Jim Van Verth
2017-05-22
*
Fix shadow_utils light position for SampleApp tiling
Jim Van Verth
2017-05-17
*
move files out of private, and fix up callers to IWYU
Mike Reed
2017-05-16
*
SkCanvas: Helpers for draw{Point,Line,Circle}
Hal Canary
2017-05-16
*
Unify ShadowUtils interface
Jim Van Verth
2017-05-10
*
Remove height functor for shadows and replace with plane equation params
Jim Van Verth
2017-05-08
*
More analytic shadow refactoring.
Jim Van Verth
2017-05-05
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