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* add L565 to our cycle of color configs in sampleappGravatar Mike Reed2017-09-06
* CCPR: Remove cubic insets and MSAA bordersGravatar Chris Dalton2017-09-05
* CCPR: Rewrite path parsingGravatar Chris Dalton2017-09-05
* Let SampleApp provide the thread poolGravatar Yuqian Li2017-09-01
* simplify path validateGravatar Cary Clark2017-08-29
* Convert NULL and 0 to nullptr.Gravatar Ben Wagner2017-08-28
* Add a GrCCPRGeometry fileGravatar Chris Dalton2017-08-28
* Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.Gravatar Greg Daniel2017-08-24
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Add Chinese fling sampleGravatar Robert Phillips2017-08-16
* Remove SkTypeface::Style from fuzzers and lua.Gravatar Ben Wagner2017-08-08
* add 'R' to toggle rasterpipeline in sampleappGravatar Mike Reed2017-08-07
* CCPR: Process quadratic flat edges without soft msaaGravatar Chris Dalton2017-08-07
* Remove SkLightingShader and associated classesGravatar Robert Phillips2017-08-07
* clang on windows supportGravatar Mike Klein2017-07-31
* Remove internal use of SkTypeface::Style.Gravatar Ben Wagner2017-07-27
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Gravatar Robert Phillips2017-07-26
* New analytic AA scan converter using delta (I call it DAA for now)Gravatar Yuqian Li2017-07-25
* use unique_ptr for codec factoriesGravatar Mike Reed2017-07-25
* Add Make[backend] calls for creating GrContextsGravatar Greg Daniel2017-07-25
* Revert "pass surface to device-manager"Gravatar Ben Wagner2017-07-24
* remove (unused?) arcto patheffectGravatar Mike Reed2017-07-24
* pass surface to device-managerGravatar Mike Reed2017-07-23
* Coverage counting path rendererGravatar Chris Dalton2017-07-14
* Move expensive initialization to onOnceBeforeDrawGravatar Brian Osman2017-07-12
* add srgb gamma colorfiltersGravatar Mike Reed2017-07-05
* remove unneeded code for index8 imagseGravatar Mike Reed2017-07-03
* Enable SDF text when using a perspective matrix.Gravatar Jim Van Verth2017-06-27
* Fix WavyPathText sampleGravatar Chris Dalton2017-06-21
* remove unused mode parameter from SkMergeImageFilterGravatar Mike Reed2017-06-19
* Fix buffer overflow in SamplePathTextGravatar Chris Dalton2017-06-15
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* Add TiledDrawScheduler so we can concurrently draw and enqueGravatar Yuqian Li2017-06-05
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* delete some dead code in SampleAppGravatar Mike Klein2017-05-31
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* move perlinenoise2 into effectsGravatar Mike Reed2017-05-30
* Restore SampleApp picture drawingGravatar Florin Malita2017-05-30
* Add cumulative fps to SampleAppGravatar Yuqian Li2017-05-24
* Add Material Design shadow reference sampleGravatar Jim Van Verth2017-05-23
* Cache ambient and spot shadows at a canonical positionGravatar Jim Van Verth2017-05-22
* Fix shadow_utils light position for SampleApp tilingGravatar Jim Van Verth2017-05-17
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* SkCanvas: Helpers for draw{Point,Line,Circle}Gravatar Hal Canary2017-05-16
* Unify ShadowUtils interfaceGravatar Jim Van Verth2017-05-10
* Remove height functor for shadows and replace with plane equation paramsGravatar Jim Van Verth2017-05-08
* More analytic shadow refactoring.Gravatar Jim Van Verth2017-05-05
* Add ShadowUtils sample.Gravatar Jim Van Verth2017-05-04