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path: root/samplecode/SampleLighting.cpp
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* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...Gravatar vjiaoblack2016-08-29
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* Added PointLights to SkLights::LightGravatar vjiaoblack2016-08-12
* rename FoceCopyMode to SkCopyPixelModeGravatar reed2016-08-05
* Always return ImageShader, even from SkShader::MakeBitmapShaderGravatar reed2016-08-02
* Changed SkLightingShader API to take in a shader as color sourceGravatar dvonbeck2016-07-10
* API change to allow for NormalSource selection at the user level.Gravatar dvonbeck2016-07-06
* Make use of new SkLights classGravatar robertphillips2016-05-31
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTRGravatar reed2016-03-25
* Remove uses of SkImageDecoder from samplecodeGravatar msarett2016-03-18
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-20
* Revert "Update SkLightingShader to support rotation"Gravatar robertphillips2015-08-19
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-19
* Address some SkLightingShader TODOsGravatar robertphillips2015-07-31
* Update SkLightingShader to take a localMatrixGravatar robertphillips2015-07-30
* Move LightingShader to effectsGravatar robertphillips2015-07-29
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* Add new SkPoint3 classGravatar robertphillips2015-07-13
* Add normal map sampleGravatar jvanverth2015-07-09
* Revert of Add normal map sample (patchset #6 id:100001 of https://codereview....Gravatar robertphillips2015-07-08
* Add normal map sampleGravatar jvanverth2015-07-08