Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Refactor CCPR coverage shaders for a vertex impl | Chris Dalton | 2017-10-16 |
* | Revert "Refactor CCPR coverage shaders for a vertex impl" | Eric Boren | 2017-10-16 |
* | Refactor CCPR coverage shaders for a vertex impl | Chris Dalton | 2017-10-15 |
* | CCPR: Remove kCombinedTriangleHullsAndEdges | Chris Dalton | 2017-09-26 |
* | Use shader based blending to clamp kPlus mode w/F16 | Brian Osman | 2017-09-20 |
* | Minor cleanups for CCPR | Chris Dalton | 2017-09-12 |
* | CCPR: Remove cubic insets and MSAA borders | Chris Dalton | 2017-09-05 |
* | CCPR: Rewrite path parsing | Chris Dalton | 2017-09-05 |
* | Add a GrCCPRGeometry file | Chris Dalton | 2017-08-28 |
* | Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU. | Greg Daniel | 2017-08-24 |
* | CCPR: Process quadratic flat edges without soft msaa | Chris Dalton | 2017-08-07 |
* | Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) | Robert Phillips | 2017-07-26 |
* | Coverage counting path renderer | Chris Dalton | 2017-07-14 |