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samplecode
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SampleCCPRGeometry.cpp
Commit message (
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Author
Age
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-16
*
Revert "Refactor CCPR coverage shaders for a vertex impl"
Eric Boren
2017-10-16
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-15
*
CCPR: Remove kCombinedTriangleHullsAndEdges
Chris Dalton
2017-09-26
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
Minor cleanups for CCPR
Chris Dalton
2017-09-12
*
CCPR: Remove cubic insets and MSAA borders
Chris Dalton
2017-09-05
*
CCPR: Rewrite path parsing
Chris Dalton
2017-09-05
*
Add a GrCCPRGeometry file
Chris Dalton
2017-08-28
*
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Greg Daniel
2017-08-24
*
CCPR: Process quadratic flat edges without soft msaa
Chris Dalton
2017-08-07
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
Coverage counting path renderer
Chris Dalton
2017-07-14