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samplecode
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SampleCCPRGeometry.cpp
Commit message (
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Author
Age
*
ccpr: Various cleanups
Chris Dalton
2018-03-27
*
ccpr: Use a more stable formula to find quadratic coordinates
Chris Dalton
2018-03-21
*
ccpr: Update the sample to use proper coverage count buffers
Chris Dalton
2018-03-20
*
ccpr: Simplify triangle corners
Chris Dalton
2018-03-09
*
Revert "ccpr: Draw curves in a single pass"
Chris Dalton
2018-03-08
*
Revert "ccpr: Simplify triangle corners"
Chris Dalton
2018-03-08
*
ccpr: Simplify triangle corners
Chris Dalton
2018-03-08
*
ccpr: Draw curves in a single pass
Chris Dalton
2018-03-08
*
ccpr: Combine GS triangle hulls and edges into a single draw
Chris Dalton
2018-03-07
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-14
*
Revert "ccpr: Tessellate fans for very large and/or simple paths"
Cary Clark
2018-02-12
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-12
*
ccpr: Use primitive restart feature on ARM
Chris Dalton
2018-01-23
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
*
move largest apis into private
Mike Reed
2018-01-08
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Delete even more unused views code
Brian Osman
2017-11-29
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-16
*
Revert "Refactor CCPR coverage shaders for a vertex impl"
Eric Boren
2017-10-16
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-15
*
CCPR: Remove kCombinedTriangleHullsAndEdges
Chris Dalton
2017-09-26
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
Minor cleanups for CCPR
Chris Dalton
2017-09-12
*
CCPR: Remove cubic insets and MSAA borders
Chris Dalton
2017-09-05
*
CCPR: Rewrite path parsing
Chris Dalton
2017-09-05
*
Add a GrCCPRGeometry file
Chris Dalton
2017-08-28
*
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Greg Daniel
2017-08-24
*
CCPR: Process quadratic flat edges without soft msaa
Chris Dalton
2017-08-07
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
Coverage counting path renderer
Chris Dalton
2017-07-14