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* Exclude XML and dependencies from Bazel build.Gravatar benjaminwagner2016-07-15
* Exclude SkSL in public.bzl.Gravatar benjaminwagner2016-07-02
* Disable PathOpsFailOp test for Bazel ASAN test, because there are double->flo...Gravatar benjaminwagner2016-06-29
* Revert of Bring back compiling third_party/libpng in public.bzl (patchset #3 ...Gravatar scroggo2016-06-22
* Bring back compiling third_party/libpng in public.bzlGravatar scroggo2016-06-21
* Stop trying to build files that are not thereGravatar scroggo2016-06-08
* Check libpng directly into third_party/Gravatar scroggo2016-06-02
* [GN] Add support for disabling opts via SK_BUILD_NO_OPTS define.Gravatar sdefresne2016-06-01
* Move SkTypeface to sk_sp.Gravatar bungeman2016-05-12
* Revert of Move SkTypeface to sk_sp. (patchset #5 id:80001 of https://coderevi...Gravatar scroggo2016-05-12
* Move SkTypeface to sk_sp.Gravatar bungeman2016-05-11
* Compile SkForceLinking on CMakeGravatar msarett2016-05-06
* Patch in internal cl/121138374.Gravatar benjaminwagner2016-05-01
* Remove SkCanvas::LayerIter guardGravatar robertphillips2016-04-23
* Add compile guard for SkCanvas::LayerIterGravatar robertphillips2016-04-21
* Fix DM blaze build (PNG output is now dependent on picture_utils)Gravatar brianosman2016-04-19
* exernalize imagefactory guardGravatar reed2016-04-15
* Separate private headers for condition inclusion in BUILD file.Gravatar iroth2016-04-11
* switch maskfilters to sk_spGravatar reed2016-04-04
* Add SK_SUPPORT_LEGACY_IMAGEFILTER_PTR to public.bzl DEFINES to fix build.Gravatar benjaminwagner2016-04-01
* In public.bzl, change file locations after https://codereview.chromium.org/18...Gravatar benjaminwagner2016-04-01
* switch xfermodes over to sk_spGravatar reed2016-03-29
* Delete SkImageDecoder_emptyGravatar msarett2016-03-28
* Remove GLFW from public.bzl.Gravatar benjaminwagner2016-03-28
* Rename encoders to Sk*ImageEncoderGravatar msarett2016-03-25
* Relocate SK_SUPPORT_LEGACY_PICTURE_PTRGravatar fmalita2016-03-24
* switch surface to sk_spGravatar reed2016-03-23
* Reland of [2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of htt...Gravatar reed2016-03-22
* Revert of Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 ...Gravatar reed2016-03-22
* Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https:/...Gravatar reed2016-03-22
* Revert of switch colorfilters to sk_sp (patchset #11 id:200001 of https://cod...Gravatar reed2016-03-22
* switch colorfilters to sk_spGravatar reed2016-03-22
* guard rasterizer and drawlooper settersGravatar reed2016-03-21
* Exclude new file in Google3 build.Gravatar benjaminwagner2016-03-21
* add SK_SUPPORT_LEGACY_PATHEFFECT_PTR for google3 roll fixGravatar reed2016-03-21
* Add SkImageGeneratorWICGravatar msarett2016-03-17
* Google3 apps are still using Create* shader methods.Gravatar mtklein2016-03-16
* Fix Google3 build by updating pdf path after https://codereview.chromium.org/...Gravatar benjaminwagner2016-03-14
* exclude src/ports/*CG* for all targetsGravatar mtklein2016-03-10
* Do not compile CG on Google3 Linux/AndroidGravatar msarett2016-03-10
* Cleanups related to SkFixed.Gravatar benjaminwagner2016-02-25
* Fix DM_INCLUDES after https://codereview.chromium.org/1688543002Gravatar benjaminwagner2016-02-22
* Fix to bazel build file to exclude vulkan filesGravatar egdaniel2016-02-22
* Speculative fix for Google3 iOS buildGravatar msarett2016-02-17
* Enable GL interfaces for iOS buildGravatar iroth2016-02-17
* Make SkPicture/SkImageGenerator default to SkCodecGravatar msarett2016-02-17
* Individually enable and disable SkCodecsGravatar msarett2016-02-17
* Fix linker errors when skia_ios target is used a dependency of an iOS app.Gravatar iroth2016-02-16
* Make SkJpegCodec compatible with libjpegGravatar msarett2016-02-12
* Enable RAW codec for Google3.Gravatar benjaminwagner2016-02-11