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* Fix DM blaze build (PNG output is now dependent on picture_utils)Gravatar brianosman2016-04-19
* exernalize imagefactory guardGravatar reed2016-04-15
* Separate private headers for condition inclusion in BUILD file.Gravatar iroth2016-04-11
* switch maskfilters to sk_spGravatar reed2016-04-04
* Add SK_SUPPORT_LEGACY_IMAGEFILTER_PTR to public.bzl DEFINES to fix build.Gravatar benjaminwagner2016-04-01
* In public.bzl, change file locations after https://codereview.chromium.org/18...Gravatar benjaminwagner2016-04-01
* switch xfermodes over to sk_spGravatar reed2016-03-29
* Delete SkImageDecoder_emptyGravatar msarett2016-03-28
* Remove GLFW from public.bzl.Gravatar benjaminwagner2016-03-28
* Rename encoders to Sk*ImageEncoderGravatar msarett2016-03-25
* Relocate SK_SUPPORT_LEGACY_PICTURE_PTRGravatar fmalita2016-03-24
* switch surface to sk_spGravatar reed2016-03-23
* Reland of [2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of htt...Gravatar reed2016-03-22
* Revert of Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 ...Gravatar reed2016-03-22
* Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https:/...Gravatar reed2016-03-22
* Revert of switch colorfilters to sk_sp (patchset #11 id:200001 of https://cod...Gravatar reed2016-03-22
* switch colorfilters to sk_spGravatar reed2016-03-22
* guard rasterizer and drawlooper settersGravatar reed2016-03-21
* Exclude new file in Google3 build.Gravatar benjaminwagner2016-03-21
* add SK_SUPPORT_LEGACY_PATHEFFECT_PTR for google3 roll fixGravatar reed2016-03-21
* Add SkImageGeneratorWICGravatar msarett2016-03-17
* Google3 apps are still using Create* shader methods.Gravatar mtklein2016-03-16
* Fix Google3 build by updating pdf path after https://codereview.chromium.org/...Gravatar benjaminwagner2016-03-14
* exclude src/ports/*CG* for all targetsGravatar mtklein2016-03-10
* Do not compile CG on Google3 Linux/AndroidGravatar msarett2016-03-10
* Cleanups related to SkFixed.Gravatar benjaminwagner2016-02-25
* Fix DM_INCLUDES after https://codereview.chromium.org/1688543002Gravatar benjaminwagner2016-02-22
* Fix to bazel build file to exclude vulkan filesGravatar egdaniel2016-02-22
* Speculative fix for Google3 iOS buildGravatar msarett2016-02-17
* Enable GL interfaces for iOS buildGravatar iroth2016-02-17
* Make SkPicture/SkImageGenerator default to SkCodecGravatar msarett2016-02-17
* Individually enable and disable SkCodecsGravatar msarett2016-02-17
* Fix linker errors when skia_ios target is used a dependency of an iOS app.Gravatar iroth2016-02-16
* Make SkJpegCodec compatible with libjpegGravatar msarett2016-02-12
* Enable RAW codec for Google3.Gravatar benjaminwagner2016-02-11
* Revert of Make SkPicture/SkImageGenerator default to SkCodec (patchset #7 id:...Gravatar kjlubick2016-02-10
* Make SkPicture/SkImageGenerator default to SkCodecGravatar scroggo2016-02-10
* moved debugger support files from src/utils/debugger to tools/debuggerGravatar ethannicholas2016-02-09
* update DM deps in g3 buildGravatar mtklein2016-02-09
* Add dm to DM_INCLUDES to fix Google3 build.Gravatar benjaminwagner2016-02-01
* Move SkPixelXorXfermode.h to include/client/androidGravatar robertphillips2016-02-01
* Changes to public.bzl to support building on iOS with objc_library bazel target.Gravatar iroth2016-01-25
* Remove RAW Codec from Google3 build.Gravatar benjaminwagner2016-01-25
* Reland of Move BUILD.public to public.bzl. (patchset #1 id:1 of https://coder...Gravatar benjaminwagner2016-01-13
* Revert of Move BUILD.public to public.bzl. (patchset #1 id:1 of https://coder...Gravatar iroth2016-01-12
* Move BUILD.public to public.bzl.Gravatar iroth2016-01-12