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* Cleanups related to SkFixed.Gravatar benjaminwagner2016-02-25
* Fix DM_INCLUDES after https://codereview.chromium.org/1688543002Gravatar benjaminwagner2016-02-22
* Fix to bazel build file to exclude vulkan filesGravatar egdaniel2016-02-22
* Speculative fix for Google3 iOS buildGravatar msarett2016-02-17
* Enable GL interfaces for iOS buildGravatar iroth2016-02-17
* Make SkPicture/SkImageGenerator default to SkCodecGravatar msarett2016-02-17
* Individually enable and disable SkCodecsGravatar msarett2016-02-17
* Fix linker errors when skia_ios target is used a dependency of an iOS app.Gravatar iroth2016-02-16
* Make SkJpegCodec compatible with libjpegGravatar msarett2016-02-12
* Enable RAW codec for Google3.Gravatar benjaminwagner2016-02-11
* Revert of Make SkPicture/SkImageGenerator default to SkCodec (patchset #7 id:...Gravatar kjlubick2016-02-10
* Make SkPicture/SkImageGenerator default to SkCodecGravatar scroggo2016-02-10
* moved debugger support files from src/utils/debugger to tools/debuggerGravatar ethannicholas2016-02-09
* update DM deps in g3 buildGravatar mtklein2016-02-09
* Add dm to DM_INCLUDES to fix Google3 build.Gravatar benjaminwagner2016-02-01
* Move SkPixelXorXfermode.h to include/client/androidGravatar robertphillips2016-02-01
* Changes to public.bzl to support building on iOS with objc_library bazel target.Gravatar iroth2016-01-25
* Remove RAW Codec from Google3 build.Gravatar benjaminwagner2016-01-25
* Reland of Move BUILD.public to public.bzl. (patchset #1 id:1 of https://coder...Gravatar benjaminwagner2016-01-13
* Revert of Move BUILD.public to public.bzl. (patchset #1 id:1 of https://coder...Gravatar iroth2016-01-12
* Move BUILD.public to public.bzl.Gravatar iroth2016-01-12