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* Revert "hide deprecated underline and strikethru"Gravatar Leon Scroggins2017-02-17
* Revert "Add SkTypeface::getVariationDesignPosition."Gravatar Ben Wagner2017-02-17
* Add SkTypeface::getVariationDesignPosition.Gravatar Ben Wagner2017-02-17
* hide deprecated underline and strikethruGravatar Mike Reed2017-02-17
* Add a workaround for platforms with broken geo shader invocationsGravatar csmartdalton2017-02-17
* add device-clipping to gpudeviceGravatar Mike Reed2017-02-16
* remove code for TextDecorationsGravatar Mike Reed2017-02-16
* Implement SkHighContrastFilterGravatar Dominic Mazzoni2017-02-16
* Use non-linear blending flag in raster pipeline blitterGravatar Matt Sarett2017-02-15
* return and take SkImageGenerator as unique_ptrGravatar Mike Reed2017-02-15
* Check that coverage FPs are compatible with alpha as coverageGravatar Brian Salomon2017-02-15
* Tighten up GrSurfaceProxy typingGravatar Robert Phillips2017-02-15
* Revert "Revert "make SkClipStack.h private (in src)""Gravatar Mike Reed2017-02-15
* Add GrMakeCachedBitmapProxyGravatar Robert Phillips2017-02-15
* Revert "make SkClipStack.h private (in src)"Gravatar Mike Reed2017-02-15
* Clarify when tweak alpha for coverage optimizaton can occur.Gravatar Brian Salomon2017-02-15
* make SkClipStack.h private (in src)Gravatar Mike Reed2017-02-15
* removed unused code around scaled generatorsGravatar Mike Reed2017-02-15
* Suggest P3 for wide gamut images in SkAndroidCodecGravatar Matt Sarett2017-02-15
* Non linear blending flag for SkColorSpaceGravatar Brian Osman2017-02-15
* Picture backed images must have a bit depth and color spaceGravatar Matt Sarett2017-02-14
* GrContext option to prevent GPU based YUV -> RGBGravatar Brian Osman2017-02-14
* Remove include/xml from public API.Gravatar Herb Derby2017-02-14
* work on raster device clippingGravatar Mike Reed2017-02-14
* stop using SkScalarMulGravatar Mike Reed2017-02-14
* include what you useGravatar Mike Reed2017-02-14
* Remove component flags from GrXPFactory output analysis.Gravatar Brian Salomon2017-02-14
* Make SkAutoTMalloc movableGravatar csmartdalton2017-02-13
* Revert "Revert "IWYU""Gravatar Mike Reed2017-02-13
* Make header files idempotent; script to checkGravatar Hal Canary2017-02-13
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Remove unused/barely-supported compressed GrPixelConfigsGravatar Robert Phillips2017-02-13
* Revert "IWYU"Gravatar Robert Phillips2017-02-11
* Revert "More non-invertible shader local matrix guards"Gravatar Robert Phillips2017-02-11
* Delete legacy named color space APIGravatar Matt Sarett2017-02-10
* More non-invertible shader local matrix guardsGravatar Florin Malita2017-02-10
* Use new fragment processor optimization queries.Gravatar Brian Salomon2017-02-10
* IWYUGravatar Mike Reed2017-02-10
* Add support for RG float texturesGravatar csmartdalton2017-02-10
* Fixed3232 overflow in LinearGradientContext::shadeSpan()Gravatar Florin Malita2017-02-10
* Revert "Roll minimum picture version up to 44."Gravatar Robert Phillips2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Roll minimum picture version up to 44.Gravatar Mike Klein2017-02-09
* Re-enable processor optimization test with some fixes.Gravatar Brian Salomon2017-02-09
* Split custom font managers.Gravatar Ben Wagner2017-02-09
* Add integer vectors to GrSLTypeGravatar csmartdalton2017-02-08
* Add a basic constructor to GrPipelineGravatar csmartdalton2017-02-08
* Remove use of SkSmallAllocator from all Loopers.Gravatar Herb Derby2017-02-08
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08