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Commit message (
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Author
Age
*
Add support for RG float textures
csmartdalton
2017-02-10
*
Fixed3232 overflow in LinearGradientContext::shadeSpan()
Florin Malita
2017-02-10
*
Revert "Roll minimum picture version up to 44."
Robert Phillips
2017-02-10
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
Roll minimum picture version up to 44.
Mike Klein
2017-02-09
*
Re-enable processor optimization test with some fixes.
Brian Salomon
2017-02-09
*
Split custom font managers.
Ben Wagner
2017-02-09
*
Add integer vectors to GrSLType
csmartdalton
2017-02-08
*
Add a basic constructor to GrPipeline
csmartdalton
2017-02-08
*
Remove use of SkSmallAllocator from all Loopers.
Herb Derby
2017-02-08
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Revert "Remove asTextureRef from SkSpecialImage & update effects accordingly"
Robert Phillips
2017-02-08
*
Remove asTextureRef from SkSpecialImage & update effects accordingly
Robert Phillips
2017-02-07
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Address feedback on makeTextureImage
Brian Osman
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Revert "SkColorSpace: remove named API, add gamut API"
Matt Sarett
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Bring back SkImage::makeTextureImage
Brian Osman
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
SkXPS: new document API.
Hal Canary
2017-02-06
*
SK_USE_SDL is never defined
Hal Canary
2017-02-06
*
Add refcnt'ed immutable vertices class for SkCanvas::drawVertices.
Brian Salomon
2017-02-06
*
Add toXYZD50() to SkColorSpace API
Matt Sarett
2017-02-06
*
expose new tight-bounds method on SkPath
Mike Reed
2017-02-03
*
Batch across matrix changes in drawVertices and add GM to test.
Brian Salomon
2017-02-03
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Revert "Revert "SkScalar: delete code that doesn't compile.""
Hal Canary
2017-02-02
*
Revert "SkScalar: delete code thqat doesn't compile."
Leon Scroggins
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
SkScalar: delete code thqat doesn't compile.
Hal Canary
2017-02-02
*
Expand SkImage::getTextureHandle call
Robert Phillips
2017-02-01
*
Make SkShadowUtils tessellations ref counted in preparation for caching them.
Brian Salomon
2017-01-31
*
SkRasterPipeline shader adapter
Florin Malita
2017-01-31
*
remove unused SkLayer
Mike Reed
2017-01-30
*
Rationalize GrContext's Gr*Proxy getter naming
Robert Phillips
2017-01-30
*
Change shadow tessellators to use SkColor and move to util.
Jim Van Verth
2017-01-30
*
remove SkArithmeticMode.h empty header
Mike Reed
2017-01-30
*
Make SkGpuDevice::drawVertices perform color byte order swap and premul step ...
Brian Salomon
2017-01-30
*
Push GrTextureProxy down to more effects
Robert Phillips
2017-01-30
*
Revert "SkRasterPipeline shader adapter"
Florin Malita
2017-01-29
*
SkRasterPipeline shader adapter
Florin Malita
2017-01-29
*
Rename GrFragmentProcessor::MulOutputByInputUnpremulColor to MakeInputPremulA...
Brian Salomon
2017-01-28
*
Add geometric version of spot shadow
Jim Van Verth
2017-01-27
*
Add utilities to create GrSurfaceProxy & GrSurfaceContext from backend descs
Robert Phillips
2017-01-27
*
Raster pipeline support for SkLocalMatrixShader composition
Florin Malita
2017-01-27
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
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