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* Revert "Add GrRenderTargetContext instantiate & asTextureProxy"Gravatar Leon Scroggins2016-11-07
* Add GrRenderTargetContext instantiate & asTextureProxyGravatar Robert Phillips2016-11-07
* Move SkChunkAlloc.h to include/private.Gravatar Ben Wagner2016-11-07
* remove obsolete flagsGravatar Mike Reed2016-11-07
* Add GrTextureRenderTargetProxy and support switching between RT & Tex ProxiesGravatar Robert Phillips2016-11-07
* Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""Gravatar Brian Salomon2016-11-07
* Further centralize computation of GrSurface VRAM consumption - take 2Gravatar Robert Phillips2016-11-07
* use reversePathTo in place of addPathReverseGravatar caryclark2016-11-07
* Revert "Further centralize computation of GrSurface VRAM consumption"Gravatar Ben Wagner2016-11-06
* Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."Gravatar Ben Wagner2016-11-06
* Revert of use reversePathTo in place of addPathReverse (patchset #1 id:1 of h...Gravatar caryclark2016-11-04
* use reversePathTo in place of addPathReverseGravatar caryclark2016-11-04
* Limit GL_TEXTURE_RECTANGLE filtering to bilinear.Gravatar Brian Salomon2016-11-04
* Use alignas to force alignment.Gravatar herb2016-11-04
* Further centralize computation of GrSurface VRAM consumptionGravatar Robert Phillips2016-11-04
* Remove SkAutoUnref.Gravatar Ben Wagner2016-11-03
* remove unused code around SK_SUPPORT_LEGACY_XFERMODE_PARAMGravatar Mike Reed2016-11-03
* GN: iOS basicsGravatar Mike Klein2016-11-03
* Remove SkAutoTDelete.Gravatar Ben Wagner2016-11-03
* Centralize computation of GrRenderTarget & GrTexture VRAM consumptionGravatar Robert Phillips2016-11-03
* Add Matrix colorfilter pipeline stages.Gravatar Mike Klein2016-11-03
* Revert of Try to use only std::aligned_storage. (patchset #2 id:20001 of http...Gravatar benjaminwagner2016-11-03
* Try to use only std::aligned_storage. This does not change the API.Gravatar herb2016-11-03
* Remove SkAutoTDeleteArrayGravatar Ben Wagner2016-11-02
* Remove SK_SUPPORT_LEGACY_SHADER_ASALOCALMATRIXSHADERGravatar Ben Wagner2016-11-02
* Update ProxyTestsGravatar Robert Phillips2016-11-02
* Back SkSpecialImage_Gpu with a GrTextureProxyGravatar Robert Phillips2016-11-02
* Remove SkImageInfoIsGammaCorrect, etc...Gravatar Brian Osman2016-11-01
* SkRasterPipeline: implement SkLumaColorFilterGravatar Mike Klein2016-11-01
* Delete qcmsGravatar Matt Sarett2016-11-01
* hide setImageFilter(ptr)Gravatar Mike Reed2016-11-01
* Report repetition count in SkCodecGravatar scroggo2016-11-01
* Add SkShadowMaskFilterGravatar Jim Van Verth2016-10-31
* remove lots of legacy flagsGravatar Mike Reed2016-10-31
* Tag images as sRGB by default in SkCodecGravatar Matt Sarett2016-10-31
* SkPixmap::getColor()Gravatar Hal Canary2016-10-31
* add isAlphaOnly() queryGravatar reed2016-10-31
* Change comments to refer to "render target context" rather than "draw context"Gravatar Brian Salomon2016-10-29
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Remove unneeded SkColorSpace constructorGravatar Matt Sarett2016-10-28
* Make GrDrawContext be GrRenderTargetProxy-backedGravatar Robert Phillips2016-10-28
* Make addTexture/BufferAccess on GrProcessor non-virtualGravatar Brian Salomon2016-10-28
* Rename renderTargetContextPriv to priv, and some more leftover DCsGravatar Brian Osman2016-10-27
* Remove SkMovie and giflibGravatar scroggo2016-10-27
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* Remove SkAutoTUnref and SkAutoTDelete from public includes.Gravatar bungeman2016-10-27
* SkRasterPipelineBlitter simplificationsGravatar Mike Klein2016-10-26
* Move when swapping, if possible.Gravatar bungeman2016-10-26
* Add GrOpList and rename GrDrawTarget to GrRenderTargetOpListGravatar Robert Phillips2016-10-26
* GrConstColorProcessor uses 4f colors in the destination spaceGravatar Brian Osman2016-10-26