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* Fix definition of isEqual() for two gradient effect custom stages.Gravatar tomhudson@google.com2012-07-09
* restore 4478 w/ fixed assert (no long need 8-byte alignment)Gravatar reed@google.com2012-07-09
* revert 4478Gravatar reed@google.com2012-07-09
* switch callers to SkChecksum::Compute (no 32/64 preference)Gravatar reed@google.com2012-07-09
* Minor cleanup in lighting image filters: Made the light color a member of theGravatar senorblanco@chromium.org2012-07-09
* fix 64bit warnings (use: GYP_DEFINES=skia_arch_width=64 make ... )Gravatar reed@google.com2012-07-09
* define SK_CPU_SSE_LEVEL to a min of SSE2 if we're on 64bit x86Gravatar reed@google.com2012-07-09
* add SkChecksum as a static class, for the replacement APIGravatar reed@google.com2012-07-03
* Rolling back r4034 (Proposed plumbing to propagate save & restore)Gravatar robertphillips@google.com2012-07-03
* Make SkTSearch variants with compare func as template paramGravatar bsalomon@google.com2012-07-03
* Added GPU implementation of 2-point conical gradient.Gravatar rileya@google.com2012-07-03
* normalize names for SSE levelsGravatar reed@google.com2012-07-03
* experimental hittest for paths (incomplete)Gravatar mike@reedtribe.org2012-07-03
* change NewWithCString to allocate room for the terminating NULL, so the dataGravatar reed@google.com2012-07-02
* add read/write SkData methodsGravatar reed@google.com2012-07-02
* detect SSE level in visual studioGravatar reed@google.com2012-07-02
* undo accidental checkinGravatar reed@google.com2012-07-02
* create symbols for the various SSE valuesGravatar reed@google.com2012-07-02
* add SK_CPU_SSE_LEVEL, which may be defined to 2 or 3 (or 41 or 42 in the future)Gravatar reed@google.com2012-07-02
* Partially rolled forward the SkGrPixelRef changesGravatar robertphillips@google.com2012-06-29
* Un-trifurcate GrTextContext: get rid of Default and Batched subclasses,Gravatar tomhudson@google.com2012-06-29
* Temporarily readding SkGrTexturePixelRef.h/.cpp until WebKit is transitioned ...Gravatar robertphillips@google.com2012-06-28
* Fixed memory deletion error in instance counting mechanismGravatar robertphillips@google.com2012-06-28
* Moved SkGrTexturePixelRef to SkGrPixelRefGravatar robertphillips@google.com2012-06-28
* Collapsed SkGrTexturePixelRef and SkGrRenderTargetPixelRef into SkGrPixelRef ...Gravatar robertphillips@google.com2012-06-28
* Initial support for GL_NV_path_renering. Experimental, there are still some i...Gravatar bsalomon@google.com2012-06-28
* Fix SkGPipe drawing, and turn it on by default.Gravatar scroggo@google.com2012-06-28
* add SkData::NewFromCString()Gravatar reed@google.com2012-06-28
* Added EOF marker to address clang++ errorGravatar robertphillips@google.com2012-06-28
* Adding checksum to SkFlatData to accelerate SkPicture recording.Gravatar junov@chromium.org2012-06-27
* Altered SkInstCnt to print out atexitGravatar robertphillips@google.com2012-06-27
* Separated Inst counting from the SK_DEBUG #define (now SK_ENABLE_INST_COUNT)Gravatar robertphillips@google.com2012-06-27
* add SkAlign8 and SkIsAlign8 macrosGravatar reed@google.com2012-06-27
* Added Inst counting to SkFlattenable-derived classesGravatar robertphillips@google.com2012-06-27
* plumb SkInstCnt to all subclasses of GrRefCntGravatar reed@google.com2012-06-26
* more SkInstCnt plumbingGravatar reed@google.com2012-06-26
* show # of unknown subclasses in dumpGravatar reed@google.com2012-06-26
* more SkInstCnt plumbingGravatar reed@google.com2012-06-26
* add more SkInstCnt plumbingGravatar reed@google.com2012-06-26
* stick SkInstCnt in more classes, to help track down leaksGravatar reed@google.com2012-06-26
* Cleanup flattening code to properly serialize lighting image filters.Gravatar djsollen@google.com2012-06-26
* Add GrPaint::*StageEnabled() and GrDrawState::stageEnabled() functions.Gravatar tomhudson@google.com2012-06-25
* export flags on the state of the world when a picture was serialized.Gravatar reed@google.com2012-06-25
* [android] Add an API to load customized font config for testing.Gravatar djsollen@google.com2012-06-25
* Raster implementation of diffuse and specular lighting filters. Externally,Gravatar senorblanco@chromium.org2012-06-22
* Revert r4287. Large numbers of textures created by random gradients can cause...Gravatar bsalomon@google.com2012-06-22
* AutoScratchTexture can now release its texture and it will return to the text...Gravatar robertphillips@google.com2012-06-22
* Move GrTemplates.h to srcGravatar bsalomon@google.com2012-06-22
* Altered GrDrawState to always ref texture and render targetGravatar robertphillips@google.com2012-06-22
* Add GrSurface parent class above GrTexture & GrRenderTargetGravatar robertphillips@google.com2012-06-21