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* GOOGLE3 -> SK_BUILD_FOR_GOOGLE3Gravatar Mike Klein2017-12-19
* Increase accuracy of float -> fixed in ICC codeGravatar Brian Osman2017-12-18
* Revert "Increase accuracy of float -> fixed in ICC code"Gravatar Eric Karl2017-12-16
* Increase accuracy of float -> fixed in ICC codeGravatar Brian Osman2017-12-15
* Send TextBlobCache purge messages only to owning cache.Gravatar Jim Van Verth2017-12-14
* Add stubbed out GrContextGravatar Robert Phillips2017-12-13
* Re-enable CCPR now that clipping is fixedGravatar Chris Dalton2017-12-13
* Update SkImage::MakeFromYUVTexturesCopy to GrBackendTextureGravatar Robert Phillips2017-12-13
* Fix tautological compare in GrSurfaceProxy.cppGravatar Hans Wennborg2017-12-09
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* Add gray_8_as_lum and _as_red private grpixelconfigsGravatar Greg Daniel2017-12-07
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Reland "Hide SkEncodedInfo"Gravatar Leon Scroggins III2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* Revert "Hide SkEncodedInfo"Gravatar Leon Scroggins2017-12-05
* Hide SkEncodedInfoGravatar Leon Scroggins III2017-12-05
* Add resource cache limits to SkSurfaceCharacterizationGravatar Robert Phillips2017-12-04
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
* Revert "Add unit test for SkDeferredDisplayLists"Gravatar Robert Phillips2017-12-04
* Add unit test for SkDeferredDisplayListsGravatar Robert Phillips2017-12-04
* Flesh out SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
* Add a GrContextThreadSafeProxy to SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Chris Dalton2017-11-29
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-29
* Cleanup yes/no enums in GaneshGravatar Chris Dalton2017-11-27
* saturate when converting float to fixedGravatar Mike Reed2017-11-27
* Enable tonal color for shadows by default.Gravatar Jim Van Verth2017-11-20
* Revert "Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs fo...Gravatar Greg Daniel2017-11-18
* Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_...Gravatar Brian Osman2017-11-17
* Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and al...Gravatar Greg Daniel2017-11-17
* Reland "Fix precision caps and rrect/ellipse effect precisions"Gravatar Chris Dalton2017-11-16
* Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""Gravatar Greg Daniel2017-11-16
* Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""Gravatar Greg Daniel2017-11-16
* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
* Revert "Add private grpixelconfigs for alpha_8 and alpha_half"Gravatar Greg Daniel2017-11-15
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* Add private grpixelconfigs for alpha_8 and alpha_halfGravatar Greg Daniel2017-11-15
* Move static helper functions for GrPixelConfig to private.Gravatar Greg Daniel2017-11-14
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* Revert "Patch up ref counting of proxies"Gravatar Robert Phillips2017-11-13
* Patch up ref counting of proxiesGravatar Robert Phillips2017-11-13
* switched GrClipEdge to an enum classGravatar Ethan Nicholas2017-11-10
* renamed GrPrimitiveEdgeType / GrProcessorEdgeType to GrClipEdgeTypeGravatar Ethan Nicholas2017-11-09
* remove SkFixedMul_arm()Gravatar Mike Klein2017-11-09
* Guard VFPv3 ASM with an ifdef.Gravatar Ben Wagner2017-11-09
* Prepare to enable explicit gpu resource allocation (take 2)Gravatar Robert Phillips2017-11-08
* Revert "Prepare to enable explicit gpu resource allocation"Gravatar Greg Daniel2017-11-08
* Prepare to enable explicit gpu resource allocationGravatar Robert Phillips2017-11-08