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* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Have lazy proxies keep their callbacks around and clean up their lambdas in t...Gravatar Greg Daniel2018-02-01
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
* add saturate helper for float2int64Gravatar Mike Reed2018-01-31
* Add SkSurface_Gpu::MakeWrappedRenderTarget methodGravatar Robert Phillips2018-01-31
* saturate some irect ops for fuzzersGravatar Mike Reed2018-01-30
* Add ref counted wrapped around GrTexture ReleaseProcGravatar Greg Daniel2018-01-30
* Revert "Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals,...Gravatar Brian Salomon2018-01-23
* Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arc...Gravatar Brian Salomon2018-01-23
* Remove tonal color from DrawShadow internalsGravatar Jim Van Verth2018-01-19
* Remove GrSurfaceProxy::MakeWrapped (take 2)Gravatar Robert Phillips2018-01-17
* Revert "Remove GrSurfaceProxy::MakeWrapped"Gravatar Robert Phillips2018-01-17
* Remove GrSurfaceProxy::MakeWrappedGravatar Robert Phillips2018-01-17
* Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazyGravatar Robert Phillips2018-01-17
* Add ability for lazy proxy callback to free captured resourcesGravatar Greg Daniel2018-01-17
* Funnel most proxy creation through GrProxyProviderGravatar Robert Phillips2018-01-16
* Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs."Gravatar Greg Daniel2018-01-12
* Updating lazy proxys to support the case where we know a lot more info about ...Gravatar Greg Daniel2018-01-12
* Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs.Gravatar Brian Salomon2018-01-12
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* remove guarded old malloc codeGravatar Mike Reed2018-01-07
* begin cleanup of malloc porting layerGravatar Mike Reed2018-01-05
* don't include SkMalloc.h from SkTypes.hGravatar Mike Reed2018-01-04
* check for irect with overflow width/heightGravatar Mike Reed2018-01-03
* GOOGLE3 -> SK_BUILD_FOR_GOOGLE3Gravatar Mike Klein2017-12-19
* Increase accuracy of float -> fixed in ICC codeGravatar Brian Osman2017-12-18
* Revert "Increase accuracy of float -> fixed in ICC code"Gravatar Eric Karl2017-12-16
* Increase accuracy of float -> fixed in ICC codeGravatar Brian Osman2017-12-15
* Send TextBlobCache purge messages only to owning cache.Gravatar Jim Van Verth2017-12-14
* Add stubbed out GrContextGravatar Robert Phillips2017-12-13
* Re-enable CCPR now that clipping is fixedGravatar Chris Dalton2017-12-13
* Update SkImage::MakeFromYUVTexturesCopy to GrBackendTextureGravatar Robert Phillips2017-12-13
* Fix tautological compare in GrSurfaceProxy.cppGravatar Hans Wennborg2017-12-09
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* Add gray_8_as_lum and _as_red private grpixelconfigsGravatar Greg Daniel2017-12-07
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Reland "Hide SkEncodedInfo"Gravatar Leon Scroggins III2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* Revert "Hide SkEncodedInfo"Gravatar Leon Scroggins2017-12-05
* Hide SkEncodedInfoGravatar Leon Scroggins III2017-12-05
* Add resource cache limits to SkSurfaceCharacterizationGravatar Robert Phillips2017-12-04
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
* Revert "Add unit test for SkDeferredDisplayLists"Gravatar Robert Phillips2017-12-04
* Add unit test for SkDeferredDisplayListsGravatar Robert Phillips2017-12-04
* Flesh out SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
* Add a GrContextThreadSafeProxy to SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Chris Dalton2017-11-29
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-29