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* Make GrReleaseProcHelper an SkWeakRefCntGravatar Greg Daniel2018-03-07
* Add SkSurfaceCharacterization::createResizedGravatar Robert Phillips2018-03-06
* Remove GrSurfaceOrigin from GrSurfaceDesc.Gravatar Brian Salomon2018-03-05
* Revert "Revert "Add 1010102 support to Ganesh""Gravatar Brian Osman2018-03-02
* Fix creation of extra GrContextThreadSafeProxies in DDL worldGravatar Robert Phillips2018-03-02
* Revert "Add 1010102 support to Ganesh"Gravatar Brian Osman2018-03-01
* Add 1010102 support to GaneshGravatar Brian Osman2018-03-01
* Separate creation time & flush time behavior in GrDrawOpAtlas (take 3)Gravatar Robert Phillips2018-03-01
* Remove deprecated drawShadow interfacesGravatar Jim Van Verth2018-02-28
* Revert "Revert "Revert "Separate creation time & flush time behavior in GrDra...Gravatar Robert Phillips2018-02-28
* Revert "Revert "Separate creation time & flush time behavior in GrDrawOpAtlas...Gravatar Robert Phillips2018-02-26
* Revert "Separate creation time & flush time behavior in GrDrawOpAtlas (take 2)"Gravatar Robert Phillips2018-02-26
* Separate creation time & flush time behavior in GrDrawOpAtlas (take 2)Gravatar Robert Phillips2018-02-26
* Revert "Separate creation time & flush time behavior in GrDrawOpAtlas"Gravatar Robert Phillips2018-02-21
* Separate creation time & flush time behavior in GrDrawOpAtlasGravatar Robert Phillips2018-02-21
* Introduce GrColorTypeGravatar Brian Salomon2018-02-20
* Update createWrappedRenderTargetProxy with BackendRT to work with lazy proxies.Gravatar Greg Daniel2018-02-20
* don't trust stored segment maskGravatar Mike Reed2018-02-20
* When creating emptyp MipMap proxies, don't instantiate them immediately. Atte...Gravatar Greg Daniel2018-02-15
* use safe increment for edge walkerGravatar Mike Reed2018-02-15
* Revert "Revert "Revert "When creating emptyp MipMap proxies, don't instantiat...Gravatar Greg Daniel2018-02-14
* Prepare sRGB encoding conversion for the removal of GrPixelConfigGravatar Brian Salomon2018-02-14
* Revert "Revert "When creating emptyp MipMap proxies, don't instantiate them i...Gravatar Greg Daniel2018-02-14
* Use a lazy proxy in OnFlushCallbackTest to fulfill some old TODOsGravatar Robert Phillips2018-02-14
* Revert "When creating emptyp MipMap proxies, don't instantiate them immediate...Gravatar Greg Daniel2018-02-14
* When creating emptyp MipMap proxies, don't instantiate them immediately.Gravatar Greg Daniel2018-02-14
* Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2)Gravatar Robert Phillips2018-02-14
* Make fully lazy proxies possess an originGravatar Robert Phillips2018-02-13
* Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy"Gravatar Cary Clark2018-02-13
* Add SkCharacterization creation helper to GrContextThreadSafeProxyGravatar Robert Phillips2018-02-13
* begin to wrap all float dividesGravatar Mike Reed2018-02-12
* Remove tracking of SkDestinationSurfaceColorMode on GrTextureProxy for mipsGravatar Greg Daniel2018-02-12
* Add 2 fuzz targets for image decoding (oss-fuzz)Gravatar Kevin Lubick2018-02-12
* When querying mipmapped on proxies return targets state if possibleGravatar Greg Daniel2018-02-09
* Make non-ddl lazy proxys clean-up and delete their callbacks immediately afte...Gravatar Greg Daniel2018-02-08
* Move control of explicit GPU resource allocation to GrContextOptionsGravatar Robert Phillips2018-02-08
* Revert "Re-enable explicit resource allocation in Skia (take 2)"Gravatar Robert Phillips2018-02-07
* Re-enable explicit resource allocation in Skia (take 2)Gravatar Robert Phillips2018-02-07
* Revert "Revert "move GrColor.h to private, IWYU""Gravatar Mike Reed2018-02-06
* Revert "move GrColor.h to private, IWYU"Gravatar Brian Salomon2018-02-06
* move GrColor.h to private, IWYUGravatar Mike Reed2018-02-06
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* Revert "Re-enable explicit resource allocation in Skia"Gravatar Robert Phillips2018-02-05
* Re-enable explicit resource allocation in SkiaGravatar Robert Phillips2018-02-05
* Update LazyProxy creation to allow for a non-textureable resultGravatar Robert Phillips2018-02-04
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01