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* Remove GrResourceIOProcessor.Gravatar Brian Salomon2018-07-31
| | | | | | | | | | | | | | | | Fold its functionality into GrPrimitiveProcessor and GrFragmentProcessor. Make each have its own TextureSampler nested class. Currently the only difference is that fragment processors lose the ability to inject their samplers into the vertex shader. However, this facilitates refactoring GrPrimitiveProcessor's TextureSampler class such that the textures are specified separately from the TextureSampler. Bug: skia: Change-Id: I1e590187e7a6ae79ee3147155d397fcdcf5e4619 Reviewed-on: https://skia-review.googlesource.com/142814 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Move SkNoncopyable to include/private.Gravatar Ben Wagner2018-07-17
| | | | | | | Change-Id: I62f60ea52faeebddecacf03d9429ac3f7c516b8e Reviewed-on: https://skia-review.googlesource.com/141823 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Ben Wagner <bungeman@google.com>
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
This relies on https://skia-review.googlesource.com/c/skia/+/102101 (Add SkSurface_Gpu::MakeWrappedRenderTarget method) landing first TBR=bsalomon@google.com Change-Id: I4d2d66af5800407f638ef32d7b19ce49084bd4e4 Reviewed-on: https://skia-review.googlesource.com/102263 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>