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path: root/include/gpu/SkGrTexturePixelRef.h
Commit message (Expand)AuthorAge
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* Partially rolled forward the SkGrPixelRef changesGravatar robertphillips@google.com2012-06-29
* Temporarily readding SkGrTexturePixelRef.h/.cpp until WebKit is transitioned ...Gravatar robertphillips@google.com2012-06-28
* Moved SkGrTexturePixelRef to SkGrPixelRefGravatar robertphillips@google.com2012-06-28
* Collapsed SkGrTexturePixelRef and SkGrRenderTargetPixelRef into SkGrPixelRef ...Gravatar robertphillips@google.com2012-06-28
* Consolidate PixelRef flattables with the standard implGravatar djsollen@google.com2012-03-28
* Export the texture pixelref classes via SK_API. This is necessary to referenceGravatar senorblanco@chromium.org2012-02-08
* When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deepGravatar senorblanco@chromium.org2011-12-02
* Fix header build breakage caused by moving GrGpu.h to src dirGravatar bsalomon@google.com2011-08-16
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* Allow texture-backed bitmaps to perform a read-back when lockPixels is called.Gravatar reed@google.com2011-07-07
* Adds read pixels to GrTexture and GrRenderTargetGravatar bsalomon@google.com2011-04-05
* add pixelref->readPixels()Gravatar reed@google.com2011-04-01
* add gpu to the default makefileGravatar reed@google.com2010-12-23