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path: root/include/gpu/GrTypesPriv.h
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* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Convert GrClip to an abstract base classGravatar cdalton2016-05-13
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Implement texel buffersGravatar cdalton2016-04-11
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
* Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...Gravatar mtklein2016-04-06
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...Gravatar robertphillips2016-03-25
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Add sampler precision to GrTextureAccessGravatar cdalton2016-03-11
* Add support for 2x2 matricesGravatar cdalton2016-03-07
* Use unorm shorts for texture coordinates when rendering text.Gravatar jvanverth2016-02-22
* Revert of Use unorm shorts for texture coordinates when rendering text. (patc...Gravatar jvanverth2016-02-19
* Use unorm shorts for texture coordinates when rendering text.Gravatar jvanverth2016-02-19
* Move SkTArray to include/private.Gravatar bungeman2016-02-17
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Improve GLSL integer supportGravatar cdalton2016-02-08
* Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...Gravatar dcheng2016-02-06
* Improve GLSL integer supportGravatar cdalton2016-02-05
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...Gravatar ethannicholas2016-01-22
* added support for PLS path renderingGravatar ethannicholas2016-01-22
* Beginning of support for texture rectangles.Gravatar bsalomon2016-01-14
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...Gravatar mtklein2016-01-08
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* More framework support for TransferBuffersGravatar jvanverth2016-01-05
* Take care fall-through case of switch in skiaGravatar tzik2016-01-05
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-22
* Revert of Initial version of external_oes texture support and unit test (patc...Gravatar bsalomon2015-11-20
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-20
* Store context options on caps.Gravatar bsalomon2015-05-22
* Revert of Store context options on caps. (patchset #3 id:40001 of https://cod...Gravatar bsalomon2015-05-22
* Store context options on caps.Gravatar bsalomon2015-05-22
* add option to supress prints on contextGravatar joshualitt2015-05-12
* Revert of add option to supress prints on context (patchset #5 id:80001 of ht...Gravatar joshualitt2015-05-12
* add option to supress prints on contextGravatar joshualitt2015-05-12
* Move GrAutoLocaleSetter to new file and fix issue with null localeGravatar bsalomon2015-03-16
* always reset locale (not just in debug).Gravatar Brian Salomon2015-03-16
* fix ios build wrt locale?Gravatar Brian Salomon2015-03-16
* Use C locale for numerics when emitting shaders.Gravatar bsalomon2015-03-16
* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-18
* Revert of Use uint16s for texture coordinates when rendering text. (patchset ...Gravatar reed2015-02-17
* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-17
* Clean up clipping code a bitGravatar robertphillips2015-02-10
* Stop creating GrODS for stencilPath commands.Gravatar bsalomon2014-12-17
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09