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GrShaderCaps.h
Commit message (
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Author
Age
*
With ES3, enable both ES2 and ES3 external image extensions
Brian Osman
2018-04-18
*
ccpr: Normalize homogeneous coords with frexp/ldexp
Chris Dalton
2018-04-02
*
Add a shader cap for incomplete short int precision
Chris Dalton
2018-03-14
*
Drop unused shader support for multisample interpolation
Chris Dalton
2018-02-20
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
Remove (unused) NV_bindless_texture from GL interface
Brian Osman
2018-02-09
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
Start of adding GrContextOption that overrides driver workarounds.
Brian Salomon
2018-01-23
*
Add a workaround for inaccurate interpolants on Adreno 3xx.
Brian Salomon
2018-01-22
*
Revert "Revert "Added SkSL workaround for devices which cannot safely access ...
Brian Osman
2018-01-16
*
Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...
Brian Osman
2018-01-12
*
Added SkSL workaround for devices which cannot safely access gl_FragCoord
Brian Osman
2018-01-12
*
Enable the GL_EXT_geometry_shader extension where necessary
Chris Dalton
2018-01-11
*
Add a tools flag to suppress geometry shaders
Chris Dalton
2017-12-19
*
Add cap on intel to avoid calling abs and floor on the same line in a
Greg Daniel
2017-12-02
*
Revert "Revert "Use a dst size threshold for multitexturing images.""
Brian Salomon
2017-12-01
*
Revert "Use a dst size threshold for multitexturing images."
Brian Salomon
2017-11-30
*
Use a dst size threshold for multitexturing images.
Brian Salomon
2017-11-30
*
Reland "Fix precision caps and rrect/ellipse effect precisions"
Chris Dalton
2017-11-16
*
Revert "Fix precision caps and rrect/ellipse effect precisions"
Brian Osman
2017-11-16
*
Fix precision caps and rrect/ellipse effect precisions
Chris Dalton
2017-11-16
*
Remove support for image load/store
Brian Salomon
2017-11-15
*
Setup CCPR testing with GrMockContext
Chris Dalton
2017-11-06
*
Add benchmark for comparing multitexturing to non-multitexturing image draws.
Brian Salomon
2017-10-11
*
Add a cap for geometry shader invocations
Chris Dalton
2017-10-06
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
Disable flat interpolation in TextureOp on Qualcomm
Brian Salomon
2017-09-15
*
Revert "Revert "GrContext::dump that produces JSON formatted output""
Brian Osman
2017-08-10
*
Revert "GrContext::dump that produces JSON formatted output"
Brian Osman
2017-08-09
*
GrContext::dump that produces JSON formatted output
Brian Osman
2017-08-09
*
Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType
Florin Malita
2017-08-08
*
Guard against D3D NaN/Infinity literals bug
Brian Osman
2017-08-01
*
Add caps files for metal
Greg Daniel
2017-07-31
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
Workaround Mali static analysis bug
Brian Osman
2017-05-25
*
Remove PLS path renderer
Brian Salomon
2017-03-06
*
Add a workaround for platforms with broken geo shader invocations
csmartdalton
2017-02-17
*
Fix Vulkan crashes on nexus player
Greg Daniel
2017-01-20
*
Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29