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path: root/include/gpu/GrFragmentProcessor.h
Commit message (Expand)AuthorAge
* Implement texel buffersGravatar cdalton2016-04-11
* Change prealloc number of child FPs be 1 rather than 2Gravatar Brian Salomon2015-11-19
* Preallocate room for 2 child processors in FPsGravatar bsalomon2015-11-19
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Use child processors to implement compose color filter.Gravatar bsalomon2015-09-29
* Make skpaint->grpaint flow work for composing draws (verts and atlas)Gravatar bsalomon2015-09-28
* Replace GrExtractAlphaFragmentProcessor with DstIn compose processorGravatar bsalomon2015-09-22
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Convert child FPs from refs to pending executions when parent convertsGravatar bsalomon2015-08-27
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FP...Gravatar rmistry2015-08-26
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
* No need to re-declare pure virtual name().Gravatar mtklein2015-08-19
* This change is in preparation for updating how processor keys and meta keys a...Gravatar wangyix2015-08-19
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Made isEqual in GrFragmentProcessor recursiveGravatar wangyix2015-08-18
* Added class AutoFragmentChildProcAdvance to be constructed before a child emi...Gravatar wangyix2015-08-18
* All child GrFragmentProcs' transforms and textures will be stored in the root...Gravatar wangyix2015-08-12
* Expose coord transforms from GrPipelineGravatar joshualitt2015-08-05
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Removed GrFragmentProcessor::fWillUseInputColorGravatar wangyix2015-07-28
* Pull out shader-specific caps into GrShaderCaps and GrGLSLCapsGravatar jvanverth2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* Remove willReadDst from GrFragmentProcessor.Gravatar egdaniel2015-01-20
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Revert of Remove GP from drawstate, revision of invariant output for GP (patc...Gravatar joshualitt2014-12-10
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
* Remove backend factoriesGravatar joshualitt2014-12-04
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Make GrFragmentProcessor auto-compare coord xforms.Gravatar bsalomon2014-10-15
* Some cleanup in processor header files.Gravatar bsalomon2014-10-15
* Split GrFragmentProcessor into its own headerGravatar bsalomon2014-10-15