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path: root/include/gpu/GrFragmentProcessor.h
Commit message (Expand)AuthorAge
* Pull out shader-specific caps into GrShaderCaps and GrGLSLCapsGravatar jvanverth2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* Remove willReadDst from GrFragmentProcessor.Gravatar egdaniel2015-01-20
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Revert of Remove GP from drawstate, revision of invariant output for GP (patc...Gravatar joshualitt2014-12-10
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
* Remove backend factoriesGravatar joshualitt2014-12-04
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Make GrFragmentProcessor auto-compare coord xforms.Gravatar bsalomon2014-10-15
* Some cleanup in processor header files.Gravatar bsalomon2014-10-15
* Split GrFragmentProcessor into its own headerGravatar bsalomon2014-10-15