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* make it illegal to include SkXfermode.hGravatar Mike Reed2016-11-23
* don't memtion SkXfermode in publicGravatar Mike Reed2016-11-22
* Fix SkModeColorFilter in 565Gravatar Mike Klein2016-11-12
* remove unused code around SK_SUPPORT_LEGACY_XFERMODE_PARAMGravatar Mike Reed2016-11-03
* Add Matrix colorfilter pipeline stages.Gravatar Mike Klein2016-11-03
* SkRasterPipeline: implement SkLumaColorFilterGravatar Mike Klein2016-11-01
* Add SkShadowMaskFilterGravatar Jim Van Verth2016-10-31
* remove lots of legacy flagsGravatar Mike Reed2016-10-31
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* GrConstColorProcessor uses 4f colors in the destination spaceGravatar Brian Osman2016-10-26
* Remove SkRRectsGaussianEdgeShaderGravatar Robert Phillips2016-10-21
* remove 4 legacy flags (clients already updated)Gravatar Mike Reed2016-10-20
* Add SkRRectsGaussianEdgeMaskFilterGravatar Robert Phillips2016-10-20
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* Gradients are serialized (and can be constructed) as SkColor4f + SkColorSpaceGravatar brianosman2016-09-28
* Remove outdated comments about pre-sk_sp semanticsGravatar brianosman2016-09-27
* Revert "Revert "replace Arithmetic xfermode with imagefilter""Gravatar Mike Reed2016-09-27
* Revert "replace Arithmetic xfermode with imagefilter"Gravatar Mike Reed2016-09-26
* replace Arithmetic xfermode with imagefilterGravatar Mike Reed2016-09-26
* change SkXfermodeImageFilter to carry no impl informationGravatar Mike Reed2016-09-23
* Add output format properties to SkImageFilter::ContextGravatar brianosman2016-09-22
* Remove old SkGaussianEdgeShader codeGravatar jvanverth2016-09-16
* Add staging for removal of SkRRectsGaussianEdgeShader::Make (for Android)Gravatar robertphillips2016-09-16
* Fix color bug in SkRRectsGaussianEdgeShaderGravatar robertphillips2016-09-15
* Switch default for SkGaussianBlurShader radius size.Gravatar jvanverth2016-09-14
* Add shader-based GaussianEdgeShader for reveal caseGravatar robertphillips2016-09-12
* Update SampleAndroidShadows to use algorithm closer to Android OpenGLGravatar jvanverth2016-09-12
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
* Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:...Gravatar robertphillips2016-09-07
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-07
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-23
* Revert of Moving SkBlurImageFilter into core (patchset #9 id:160001 of https:...Gravatar bungeman2016-08-23
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-23
* Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...Gravatar vjiaoblack2016-08-22
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-22
* Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...Gravatar vjiaoblack2016-08-22
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-22
* Revert of Moving SkBlurImageFilter into core (patchset #6 id:100001 of https:...Gravatar mtklein2016-08-22
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-22
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17
* Update ComputeBlurredRRectParams to compute all the parameters needed for occ...Gravatar robertphillips2016-08-16
* Implement GPU occluded blur mask filterGravatar robertphillips2016-08-10