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* move GrColor.h to private, IWYUGravatar Mike Reed2018-02-06
* move SkMask.h to srcGravatar Mike Reed2018-02-06
* fix symbol for intersectionGravatar Mike Reed2018-02-06
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
* add saturate helper for float2int64Gravatar Mike Reed2018-01-31
* saturate some irect ops for fuzzersGravatar Mike Reed2018-01-30
* don't draw non-finite contexts in imagefiltersGravatar Mike Reed2018-01-30
* Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.Gravatar Brian Salomon2018-01-30
* Allow printf style var args for messages in REPORTER_ASSERT.Gravatar Brian Salomon2018-01-29
* add SkPicture::MakePlaceholder()Gravatar Mike Klein2018-01-28
* Revert "hide picture virtuals (no public callers)"Gravatar Mike Klein2018-01-27
* hide picture virtuals (no public callers)Gravatar Mike Reed2018-01-27
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* use coverage modes instead of blend modesGravatar Mike Reed2018-01-26
* compose and combine maskfiltersGravatar Mike Reed2018-01-25
* minor imageinfo fixesGravatar Cary Clark2018-01-24
* Add lazy proxy's for wrapping backend texturesGravatar Greg Daniel2018-01-24
* Move glyph cache and descriptor functions off of SkPaintGravatar Herb Derby2018-01-23
* move the guts of SkMaskFilter.h into SkMaskFilterBase.hGravatar Mike Reed2018-01-23
* check for valid vertices modeGravatar Mike Reed2018-01-23
* Clean up SkScalerContext descriptor creationGravatar Herb Derby2018-01-23
* remove unneeded SkFlattenableSerializationGravatar Mike Reed2018-01-23
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* Make use of VkSemaphores thread safe assuming use of the same VkQueue.Gravatar Greg Daniel2018-01-22
* move zero-init to sk_malloc for masksGravatar Mike Reed2018-01-22
* Revert "declare SkRasterizer for android"Gravatar Mike Reed2018-01-22
* declare SkRasterizer for androidGravatar Mike Reed2018-01-21
* remove unused SkRasterizerGravatar Mike Reed2018-01-21
* Revert "Revert "use GrFPArgs for maskfilters""Gravatar Mike Reed2018-01-20
* Revert "use GrFPArgs for maskfilters"Gravatar Mike Reed2018-01-20
* Use equal_range for factory lookupsGravatar Vladimir Levin2018-01-19
* use GrFPArgs for maskfiltersGravatar Mike Reed2018-01-19
* Update Skia milestone to 66Gravatar Heather Miller2018-01-19
* Remove tonal color from DrawShadow internalsGravatar Jim Van Verth2018-01-19
* remove code from old picture serial guardGravatar Mike Reed2018-01-19
* validate paint setters in readbufferGravatar Mike Reed2018-01-18
* Support scaled color emojis for SDF fallbackGravatar Jim Van Verth2018-01-17
* move SkWriter32.h to srcGravatar Mike Reed2018-01-16
* restore intersect methods to use old-style empty-checks on their inputsGravatar Mike Reed2018-01-10
* use 64bit math to compute is a rect is emptyGravatar Mike Reed2018-01-09
* SkBitmap now *has* a SkPixmap.Gravatar Hal Canary2018-01-09
* make growToInclude privateGravatar Mike Reed2018-01-08
* SkDocument: remove unused fDoneProcGravatar Hal Canary2018-01-08